What changed
0 fixes1 addition0 changes0 removals
addedπ― Attribute point distribution system in human form to improve Power, Toughness, Max HP and Speed (for human and Dameon) π― Prevent daemons from disappearing if there is an active and nearby target/player. π― Reduce the volume of the happy, darkky, and venny daemon skins, as they were irritatingly loud. π― Party/group system to play and share EXP with your friends π― Replace the poison attack with a plant-based one on leafrend, as it makes more sense for it to have 2 Grass-type attacks. π― Implement capture and loot protection system for the player who dealt the final blow (prioritize for a few seconds). π― Slightly decrease EXP upon death, as currently there is no punishment, and death can be used as a teleport. π― Close the chat window when clicking outside of it (will greatly assist mobile users, as the close button is small). π― Allow absorption of daemons of a higher level than the human, but don't allow transformation until the human reaches the required level. π― Reduce stun duration, as it's currently too long. π― Allow task redoing after 6 hours online. π― Bug fix preventing connection by displaying a message stating the player is already online. π― Balance the Wild Synergy, where daemons won't respawn beyond the player's maximum synergy level (considering all daemons' synergy, and the one with the highest synergy will be used as the 'maximum' for respawn wild synergy). π― Don't allow transformation into a daemon of a higher level than the human. π― Allow closing of messages/notifications, as sometimes they overlap with the UI (added a close button on the right). π― Don't reset the Golden Ticket timer upon disconnection (i.e., the timer continues from where it left off upon reconnection). π― Add an in-game support button to guide players needing assistance to Discord. π― Implement a version update warning system to prevent login, as outdated versions may cause bugs. π― Change the color of wild daemon level plates according to their ranking/stars. π― Highlight when a daemon can be upgraded better on the shortcut bar, without needing to open the daemon panel. π― Name map regions and display them on the screen upon entry, so players can locate themselves by the map name. π― Several other improvements and fixes
Soul Shifters: MMORPG changes
addedπ― Attribute point distribution system in human form to improve Power, Toughness, Max HP and Speed (for human and Dameon) π― Prevent daemons from disappearing if there is an active and nearby target/player. π― Reduce the volume of the happy, darkky, and venny daemon skins, as they were irritatingly loud. π― Party/group system to play and share EXP with your friends π― Replace the poison attack with a plant-based one on leafrend, as it makes more sense for it to have 2 Grass-type attacks. π― Implement capture and loot protection system for the player who dealt the final blow (prioritize for a few seconds). π― Slightly decrease EXP upon death, as currently there is no punishment, and death can be used as a teleport. π― Close the chat window when clicking outside of it (will greatly assist mobile users, as the close button is small). π― Allow absorption of daemons of a higher level than the human, but don't allow transformation until the human reaches the required level. π― Reduce stun duration, as it's currently too long. π― Allow task redoing after 6 hours online. π― Bug fix preventing connection by displaying a message stating the player is already online. π― Balance the Wild Synergy, where daemons won't respawn beyond the player's maximum synergy level (considering all daemons' synergy, and the one with the highest synergy will be used as the 'maximum' for respawn wild synergy). π― Don't allow transformation into a daemon of a higher level than the human. π― Allow closing of messages/notifications, as sometimes they overlap with the UI (added a close button on the right). π― Don't reset the Golden Ticket timer upon disconnection (i.e., the timer continues from where it left off upon reconnection). π― Add an in-game support button to guide players needing assistance to Discord. π― Implement a version update warning system to prevent login, as outdated versions may cause bugs. π― Change the color of wild daemon level plates according to their ranking/stars. π― Highlight when a daemon can be upgraded better on the shortcut bar, without needing to open the daemon panel. π― Name map regions and display them on the screen upon entry, so players can locate themselves by the map name. π― Several other improvements and fixes
π― Attribute point distribution system in human form to improve Power, Toughness, Max HP and Speed (for human and Dameon) π― Prevent daemons from disappearing if there is an active and nearby target/player. π― Reduce the volume of the happy, darkky, and venny daemon skins, as they were irritatingly loud. π― Party/group system to play and share EXP with your friends π― Replace the poison attack with a plant-based one on leafrend, as it makes more sense for it to have 2 Grass-type attacks. π― Implement capture and loot protection system for the player who dealt the final blow (prioritize for a few seconds). π― Slightly decrease EXP upon death, as currently there is no punishment, and death can be used as a teleport. π― Close the chat window when clicking outside of it (will greatly assist mobile users, as the close button is small). π― Allow absorption of daemons of a higher level than the human, but don't allow transformation until the human reaches the required level. π― Reduce stun duration, as it's currently too long. π― Allow task redoing after 6 hours online. π― Bug fix preventing connection by displaying a message stating the player is already online. π― Balance the Wild Synergy, where daemons won't respawn beyond the player's maximum synergy level (considering all daemons' synergy, and the one with the highest synergy will be used as the 'maximum' for respawn wild synergy). π― Don't allow transformation into a daemon of a higher level than the human. π― Allow closing of messages/notifications, as sometimes they overlap with the UI (added a close button on the right). π― Don't reset the Golden Ticket timer upon disconnection (i.e., the timer continues from where it left off upon reconnection). π― Add an in-game support button to guide players needing assistance to Discord. π― Implement a version update warning system to prevent login, as outdated versions may cause bugs. π― Change the color of wild daemon level plates according to their ranking/stars. π― Highlight when a daemon can be upgraded better on the shortcut bar, without needing to open the daemon panel. π― Name map regions and display them on the screen upon entry, so players can locate themselves by the map name. π― Several other improvements and fixes