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Steam News23 July 20205y ago

Soul Scathe Update 1.03

Changed: Enemy footsteps are now properly spatialized in 3D, making them more directional and much quieter at distances. It now takes an additional tick to freeze an enemy with Frostglaze.

Full notes

Full Soul Scathe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedChanged:
changedDropping weapons in a dungeon will now automatically equip them if entering the next room.
changedThere is a higher chance for items in chests and randomly placed items in dungeons to be money bags rather than potions.
fixedFixed:
removedGolems no longer collide repeatably with spike grate traps.
fixedFixed an occlusion culling issue in the training area.

Soul Scathe changes

changedChanged:
changedDropping weapons in a dungeon will now automatically equip them if entering the next room.
changedThere is a higher chance for items in chests and randomly placed items in dungeons to be money bags rather than potions.
fixedFixed:
removedGolems no longer collide repeatably with spike grate traps.

Changed:

  • Enemy footsteps are now properly spatialized in 3D, making them more directional and much quieter at distances.

  • It now takes an additional tick to freeze an enemy with Frostglaze.

  • Golems frozen by ice magic now break out faster.

  • Dropping weapons in a dungeon will now automatically equip them if entering the next room.

  • There is a higher chance for items in chests and randomly placed items in dungeons to be money bags rather than potions.

Fixed:

  • Golems no longer collide repeatably with spike grate traps.

  • Fixed an occlusion culling issue in the training area.

  • Traps that can be affected by telekinesis can now only be performed once and only if the player has not sprung the trap.

  • Items can no longer duplicate by returning to the menu from the Mistchamber hub.

  • The quit to menu button is now more responsive.

  • Mimics now have a slightly longer attack reach.

  • Chests now less aggressively push back the player when colliding.

Expect another update later today.

  • Blueberry.

Source

Steam News / 23 July 2020

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