Full notes
Full Soul Scathe update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Soul Scathe changes
Added:
You now have infinite mana in the training room for practicing against training dummies.
An eerie creature sound now plays if you enter a dungeon floor with at least one mimic chest.
The Level-Up effect/sound is now improved with better visuals and a more appreciable sound.
Changed:
A full dungeon run now has 7 floors in total, down from 10.
Golems now have slightly less health.
The mimic breathing sound when idle is now easier to hear.
Fixed:
All sound has been reduced in volume by half due to being too loud before.
Music now properly retains it's volume setting in the options menu when going into dungeons or any other area.
The special battle music for golem encounters cannot be overriden by the standard battle music when aggroing other enemies anymore.
The reliability of grabbing climbing points has improved.
You can no longer fall while aggressively climbing if two hands are on the ledges.
You can no longer clip through the bookshelf in the Mistchamber training area.
It's no longer possible for items/chests you have interacted with to respawn if you fall to your death taking you back into the same dungeon floor.
You can no longer pick up weapons with an active spell cast in your hand.
Fusion Dualcasts are now performed even when they overlap upon casting.
Level 1 is now displayed in the stats menu in instances where Level 0 was shown.
Pressing the spacebar no longer brings up a debug menu in your face.
There will be another update in the next 24 hours to focus on some melee/magic issues, among other things.
Blueberry.
Source
Changelog.gg summarizes and formats this update. How we read updates.
