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Steam News9 January 201610y ago

Update 0.9.0 is finally upon us!

This build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content.

Full notes

Full Soul Locus update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThis build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels! The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out. A number of adjustments and bug fixes are also included in the build. Here are the full patch notes: [New] Difficulty settings per level. Earn 25% additional gold and experience per difficulty. [New] New story intro! You can view it by starting a new game. [New] A new music track was composed for the intro along with new sfx. [New] Updated the sfx system and added Environmental background sounds to the levels. [UI] Greatly improved the Level Preview popup to support difficulty settings. [UI] Improved Tooltips on abilities in the Card Inventory screen. [Fix] Cleanup of effects on Vortex for better performance. More later! [Fix] Fixed Splitter spawns to not die the moment they are created. This fixes backwards walking goo behavior. It will also hopefully fix the problem with Endless levels not completing properly. [Fix] Mini-bosses are now immune to Unsummoning. [Fix] Evolved guardians should display properly when viewing card info. [Fix] Other miscellaneous tweaks and clean up.

Soul Locus changes

fixedThis build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels! The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out. A number of adjustments and bug fixes are also included in the build. Here are the full patch notes: [New] Difficulty settings per level. Earn 25% additional gold and experience per difficulty. [New] New story intro! You can view it by starting a new game. [New] A new music track was composed for the intro along with new sfx. [New] Updated the sfx system and added Environmental background sounds to the levels. [UI] Greatly improved the Level Preview popup to support difficulty settings. [UI] Improved Tooltips on abilities in the Card Inventory screen. [Fix] Cleanup of effects on Vortex for better performance. More later! [Fix] Fixed Splitter spawns to not die the moment they are created. This fixes backwards walking goo behavior. It will also hopefully fix the problem with Endless levels not completing properly. [Fix] Mini-bosses are now immune to Unsummoning. [Fix] Evolved guardians should display properly when viewing card info. [Fix] Other miscellaneous tweaks and clean up.

This build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels! The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out. A number of adjustments and bug fixes are also included in the build. Here are the full patch notes: [New] Difficulty settings per level. Earn 25% additional gold and experience per difficulty. [New] New story intro! You can view it by starting a new game. [New] A new music track was composed for the intro along with new sfx. [New] Updated the sfx system and added Environmental background sounds to the levels. [UI] Greatly improved the Level Preview popup to support difficulty settings. [UI] Improved Tooltips on abilities in the Card Inventory screen. [Fix] Cleanup of effects on Vortex for better performance. More later! [Fix] Fixed Splitter spawns to not die the moment they are created. This fixes backwards walking goo behavior. It will also hopefully fix the problem with Endless levels not completing properly. [Fix] Mini-bosses are now immune to Unsummoning. [Fix] Evolved guardians should display properly when viewing card info. [Fix] Other miscellaneous tweaks and clean up.

Source

Steam News / 9 January 2016

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