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Steam News20 July 20169y ago

Public Beta

We've released a new public beta build. It's loaded with fixes, but so much has changed that it's likely we have a few more things to find and fix. Please report any issues you encounter if you try out the beta build!

Full notes

Full Soul Locus update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedWe've released a new public beta build. It's loaded with fixes, but so much has changed that it's likely we have a few more things to find and fix. Please report any issues you encounter if you try out the beta build! You can activate the beta branch in Soul Locus properties, under the BETAS tab. The beta is currently only for PC. OSX probably won't be updated until the build is verified to be stable and ready to go live. This build fixes endless mode issues and has proper spawning for the two new endless maps found in the Cloud Mesa area. Most of our story dialog is in, along with associated quests. Quest progress will be used to unlock abilities like Vortex. This may not be working as intended at the moment. In preparation for the upcoming permanent Evolve/Card Merge feature, we have removed Focus Cost from the guardian list. All Guardians cost 1 focus to play. This will ensure that evolving is always a positive choice since there isn't a greater cost to use them. The majority of the other changes are just fixes and polish that are numerous and small. We'll continue to refine the game as we near content complete! New sounds have been added including different ambient SFX for each map environment. Most are still not finalized so they may change in the next few builds.

We've released a new public beta build. It's loaded with fixes, but so much has changed that it's likely we have a few more things to find and fix. Please report any issues you encounter if you try out the beta build! You can activate the beta branch in Soul Locus properties, under the BETAS tab. The beta is currently only for PC. OSX probably won't be updated until the build is verified to be stable and ready to go live. This build fixes endless mode issues and has proper spawning for the two new endless maps found in the Cloud Mesa area. Most of our story dialog is in, along with associated quests. Quest progress will be used to unlock abilities like Vortex. This may not be working as intended at the moment. In preparation for the upcoming permanent Evolve/Card Merge feature, we have removed Focus Cost from the guardian list. All Guardians cost 1 focus to play. This will ensure that evolving is always a positive choice since there isn't a greater cost to use them. The majority of the other changes are just fixes and polish that are numerous and small. We'll continue to refine the game as we near content complete! New sounds have been added including different ambient SFX for each map environment. Most are still not finalized so they may change in the next few builds.

Source

Steam News / 20 July 2016

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