Full notes
Full Soul Locus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Events
- Performance
Soul Locus changes
We're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes
[New] Mini bosses have been added to many levels.
- They spawn smaller goos as they take damage.
- Levels have been rebalanced for this new challenge.
- A few levels weren't adjusted since they are being saved for full bosses. [New] Damage Numbers are displayed and colored by tower type!
- If you don't like it, you can turn it off in the options menu during battle. [New] Endless Wave Intermissions.
- Every 25 waves, the game will reward your progress and allow you to Save and Quit.
- This makes Endless easier, but we'll be adding mini bosses to fix that once they are tested in regular zones.
- If you Save and Quit, you can resume by selecting the endless map then selecting Continue.
- Once you Continue and earn prizes, that save will no longer be valid.
- This increases the crafting items earned to be closer to regular maps.
- It should also help with performance by cleaning up each Intermission.
Source
Changelog.gg summarizes and formats this update. How we read updates.
