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Steam News10 October 201510y ago

Patch 0.8.5: You're not the (mini) boss of me!

We're getting closer to a complete game. We're focusing more and more on the longer game experience.

Full notes

Full Soul Locus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions5 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Performance
addedWe're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes
added[New] Mini bosses have been added to many levels.
changedThey spawn smaller goos as they take damage.
addedLevels have been rebalanced for this new challenge.
addedA few levels weren't adjusted since they are being saved for full bosses. [New] Damage Numbers are displayed and colored by tower type!
addedIf you don't like it, you can turn it off in the options menu during battle. [New] Endless Wave Intermissions.

Soul Locus changes

addedWe're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes
added[New] Mini bosses have been added to many levels.
changedThey spawn smaller goos as they take damage.
addedLevels have been rebalanced for this new challenge.
addedA few levels weren't adjusted since they are being saved for full bosses. [New] Damage Numbers are displayed and colored by tower type!

We're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes

  • [New] Mini bosses have been added to many levels.

  • - They spawn smaller goos as they take damage.

  • - Levels have been rebalanced for this new challenge.

  • - A few levels weren't adjusted since they are being saved for full bosses. [New] Damage Numbers are displayed and colored by tower type!

  • - If you don't like it, you can turn it off in the options menu during battle. [New] Endless Wave Intermissions.

  • - Every 25 waves, the game will reward your progress and allow you to Save and Quit.

  • - This makes Endless easier, but we'll be adding mini bosses to fix that once they are tested in regular zones.

  • - If you Save and Quit, you can resume by selecting the endless map then selecting Continue.

  • - Once you Continue and earn prizes, that save will no longer be valid.

  • - This increases the crafting items earned to be closer to regular maps.

  • - It should also help with performance by cleaning up each Intermission.

Source

Steam News / 10 October 2015

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