Full notes
Full Soul Locus update
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Repeated intro
Greetings, Luminaries! A new patch, full of delicious, fun tower defense goodness! A bunch of changes, fixes and additions, and we're sneaking ever closer to the finish line. This is a big patch, the culmination of quite a few weeks worth of work. Hop in and play!
What changed
- Gameplay
- UI and audio
Soul Locus changes
[New] Patch numbers updated to represent the progress we've been making!
[New] 6 more Guardians added!
[New] With the new Guardians, all crafting combinations should be possible!
[New] Enemy path preview. Each path will be traced by particles to indicate where goos will move. The particles will also hop through portals to demonstrate the portal connections.
[New] We're in the process of trying out new sounds. More adjustments and additions are coming up.
[New] Focus Crystals will now float onto the screen and can be picked up by mousing over them.
[Fix] Targeting AI improved to prioritize anything on the final path.
[Fix] Focus Crystals should not spawn directly over towers.
[UI] Added confirmation when starting a mission without selecting a full team.
[UI] When Evolving, the stat changes will be displayed.
[UI] Added notification when the final wave spawns.
Source
Changelog.gg summarizes and formats this update. How we read updates.
