Full notes
Full Soul Locus update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again, Luminaries! A couple announcements as we head into this PAX 2015 weekend! First off, we will be at PAX! Come find us on the 6th floor, in the WIN Reactor booth #6010. We'll be showing off the latest build of the game, one we're hoping to release to Early Access this weekend - we finished it at about 11PM last night, so we need a little time to test it before we release it to Steam. We'll be there all weekend, and on Sunday, we'll also be at the Seattle Indies Expo , a few minutes walk from PAX in Melrose Market! Stop by, play the game if you haven't yet, chat with us, have fun at the show if you're going, or watching vicariously through your favorite game website if not! Current Game Status: We are getting very close to a finished product! We expect to exit out of Early Access in the next few months. We are working on two patches at the moment, the next one which will include a number of new features and get us very close to feature / code complete, and the next big one, hopefully within two weeks, that will be content complete (or very close), revealing the entire second region, as well as the Atelier! Our university for Guardians. If you haven't hopped in the game in a while, now is a good time. As we can see the finish line, we want to find any lingering bugs, really make sure the balance feels rock solid, and provide you all the best possible Collectible Monster Tower Defense game! Stay tuned, and we'll have more patches to announce soon! Our status map on the store page will get updated very soon as well, so keep an eye on that for a more visual representation of how far along we are! Thanks for your support so far, and we're looking forward to finishing up Soul Locus: Cards of Order! The Fat Loot Team
What changed
- Maps
Soul Locus changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
