Full notes
Full Sophstar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
Sophstar changes
We know the game hasn't been launched yet, but some streamers and other media people have been palying the game, and we figured out some stuff needed to be changed before launch. So if for some reason you already had played the game, here are the main changes on version 1.01 :
Dumont now has a wider main shot and it's teleport explosion does a little more damage;
Dumont's fake explosion now has a different color and sound effect, so players don't get confused if they are dying or teleporting;
Small change on Rigby's main show, now they cover a bigger area;
Cadet School menu now works better, rembering the last trial you played;
We added a confirmation screen before quitting a game, so players don't get frustrated when accidentally quitting;
Small corrections on localization texts;
Changed some of the trials in the Cadet School mode to reflect the changes we made to some ships after the first demo;
Fixed a small bug when teleporting half a second before finishing a level;
The game now remembers the last score system you chose for the arcade mode, so if you want to play advance mode you don't need to keep changing it.
One of the bosses patterns were changed so it gets a littler easier. But we won't tell which one.
If you have any trouble with the new version or if you see a bug, tell us on the community forum or join our discord server at https://discord.com/invite/WsBt9Y6!
Source
Changelog.gg summarizes and formats this update. How we read updates.
