Full notes
Full Sophstar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Performance
Sophstar changes
After nearly 3 years, we're back with a new update for Sophstar!
What's new in version 1.12?
NEW TRAINING MODE
Training Mode has been revamped. You can now select different sections of each stage to practice, instead of only starting from the beginning of a stage or from boss encounters. We hope this provides better practice opportunities for players looking to improve their strategies.
OUTLINES FOR ENEMY BULLETS
You can now add outlines to enemy bullets, with different colors and thickness settings, significantly improving visibility during gameplay.
PLAYER SHOT TRANSPARENCY
Adjust the transparency of your ship's shots to reduce visual clutter and improve overall screen readability.
BACKGROUND DIMMING
You can now darken stage backgrounds at different levels, increasing the contrast between the background scenery and the gameplay area.
All of these options can be found in the game's Options menu.
In addition, Sophstar now displays the number of completed Arcade Mode runs you've played. It doesn't really serve any practical purpose, but we thought it was a fun little statistic to have!
We've also fixed a few small bugs that probably nobody ever noticed.
To create this update, we migrated the project to the latest version of GameMaker. We've done a lot of testing and everything seems to be working correctly. There's even a chance that performance has improved slightly thanks to engine optimizations, although Sophstar already ran perfectly well on computers that probably should have been retired years ago.
As always, if you encounter any issues, please report them in the community forums. We'll do our best to fix any bugs as quickly as possible.
We hope you enjoy this update and continue having fun with Sophstar!
Source
Changelog.gg summarizes and formats this update. How we read updates.
