In this update11
Full notes
Full Sons of Ra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Sons of Ra changes
We’re back again!
And we're gonna start posting development updates on Steam. You can expect these every two weeks or so, each one (hopefully) full of new content!
Okay so
basically
Online
A much requested feature, Sons of Ra is now finally playable over the internet! It may not look like much here, but full games are supported, along with Steam Invites!
We've also announced our newest Deity:
Sekhmet!
Extremely aggressive, Sekhmet focuses on offensive abilities. Her Ultimate, the Huntress, is a powerful unit that devastates her opponents.
You'll see more of them both in the coming weeks.
Redesign
There's some old artwork that really needed touching up. Our existing keeps (still in progress) were the first to get this treatment and they now have pillars! Our old keeps were designed over two years ago (!!!) so this change was a long time coming.
Conquest
Our single player mode is coming along nicely. To everyone who joked about a Sons of Ra Battle Royale, we actually brought that up during our design meeting, and have started using some ideas from the genre in the most recent update. It’s definitely different, but it’ll make conquest much more interesting to play.
CHANGELOG
Sekhmet
Seh has sords an doesn’t afraid of anything
The Huntress can crush you like a bug
I also heard she can do backflips
New Keep
Colors!
Heads!
Pillars!
UI updates
Tutorial has updated assets
Text boxes allow for different sized text (for localization)
New health bars and updated map select
Conquest
You can lose now
In a cool way
Conquest BOSS???
Still a secret. You’ll find out soon™
2 New Songs
Sekhmet’s theme SLAPS
Literally I cannot wait to show you
We also have one made for something unannounced
Behind the scenes boring legal garbage
_________________________________________________
Next update will be posted in the middle of December. We’re revamping a bunch more old assets and artwork, getting online ready for testing, and a whole lot more.
Check out the full devlog on our WEBSITE.
You can also check out the Devlog #1 from two weeks ago HERE.
Peace.
Source
Changelog.gg summarizes and formats this update. How we read updates.
