Full notes
Full SOMNI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Fixes
- Maps
- Performance
- Balance
SOMNI changes
SOMNI's New Update is LIVE! Since release, we've been hard at work chasing down all of the issues from the launch version of SOMNI, along with implementing many suggestions from the community. With many new features added (see patch notes below), we're excited for players to rediscover SOMNI and we hope everyone enjoys the spooky vibes!
If you have any issues and would like to let us know, feel free to join our discord: Server Invite Link: Antler Discord Invite Link
Patch Notes:
Bugs fixed
Fixed a bug where SteamVR would open even if not playing the game in VR
Fixed almost every scenario that a fatal error would occur
Fixed bug where if client was alive while host wasn't and the entity was defeated it would not take either player back to the lobby
Fixed possession breaking multiple aspects of the game
Fixed characters spawning in with twisted bodies or heads
Fixed safe room door not always locking and unlocking when Hell Mode begins and ends
Fixed bug where disruption evidence would make static screens show up in front of your face in desktop mode
Fixed the bug where if you switched between socketed items too quickly on desktop it would sometimes make the equipment not work properly
Fixed the bug where Doors would disappear when grabbing them and letting go too close to a socket
Fixed bug where closets would sometimes open for no reason in VR calling the entity to your location
Fixed bug where you could socket the entire closet causing it to disappear
Fixed bug where possession would lock safe room door and keep it locked until the next Hell Mode ends
Fixed bug where after a possession happens Hell Mode would not begin again
Fixed bug where candle would not stay still when moving forward in desktop mode
Fixed a bug that allowed you to open the door out of the basement in the lobby map in desktop mode
Fixed most cases of throwing objects through the floor
Fixed bug where players would sometimes start sliding uncontrollably at the top of the stairs and near the bathroom
Fixed bug where the motion scanner would not work in one part of the map
Fixed bug where if the player backed up to a closets door while outside the closet the entity would not spawn
Fixed bug where the closet door was able to be closed again when the entity had found you in the closet
Fixed multiple bugs with leaving sessions and getting new room codes
Fixed bug where possessed players were able to kill through walls
Fixed a bug where the possessed player could kill other players through closets but did not open them
Fixed multiple players starting hell mode at different times
Characters-
Optimized character models
Added target drop system for dropping any item in desktop mode
Snap gripping is now default
Microphone temporarily disabled to stop fatal errors
Fixed hand orientation in VR to be more comfortable
Backpack system instead of belt system (socket equipment and items on your shoulder instead of your waist)
Changed picking up items from “F” to “E” and dropping items from “C” to “Q”
No longer all the same character when in multiplayer
Dead players can no longer complete the rituals or gather evidence
Hell Mode
Vision no longer turns red when Hell Mode begins
Added in more ghost models
Flashlights now flicker when Hell Mode is active
Slightly increased entity movement speed
If the entity sees you enter a closet it will force the door open and kill you
Removed crawling entity animation
Improved Ai to not get stuck on objects while in chase
Flashlights will flash and your heart will beat after completing a ritual
Equipment
EMF Meter can now turn on and off with the interact button (Does not work in the safe room)
Crucifix now has a purpose allowing you to be saved from the entity during hell mode but is consumed by the entity when used
EMF default on state is EMF 1 due to the low level electromagnetic field in the area, anything higher than one is a concern
Hand prints can now be found in slightly more logical places than they were previously such as door frames and around objects that would be held
Hand prints now appear different and do not pop into existence when found
Gameplay
Loading Screens Added
Loading times drastically decreased
Added some equipment to the lobby to play with
Post processing volume added and optimized
Items no longer turn invisible sometimes when they are dropped
Added in Settings Menu
“Controls” tab added under the “how to play” section to show controls in both desktop and VR
Can now change graphics settings
Can now change audio settings
Can now leave a session through settings menu
Can now leave game through settings menu
Option for more precise gripping in settings menu (Old Gripping Style)
Tutorial video along with different segments viewable in the settings menu “How to Play” tab
Phone room code system replaced with a start and join button on the settings menu
Room codes shortened from 10 digits to 6 digits
Only the host can start a game for the group
Players can no longer be completely safe in closets
Players are no longer safe in the safe room if a friend is possessed
Added a screen viewable in the lobby after a ritual is completed letting you know what the entity was and the evidence that was needed for that entity
Possessed players always know if a player is in a closet and will not hesitate to open it
Some evidence types are now easier to find than they were before
Possession now turns the possessed character into an amalgamation of dark matter
Player bodies reduced to dark matter when killed
Audio
Lobby now has spatialized sound
Lobby now has music
Entities now have personalized sounds for their models while in chase
Entities now have personalized death sounds
There is now a sound when hell mode ends
EMF meter has a turn off and on sound
Rituals now have sound when they come into existence
Characters now create footstep sounds as they walk
Lowered volume of some equipment
Doors now creak when opened
Doors now have a shut sound when closed
Entity now has footsteps while in chase
Closets now have sounds when being opened or closed
There is now a sound that plays when being possessed
All sounds now replicate properly
The ghost only speaks to one player each time the evidence shows itself
Miscellaneous
Record player now spins and glass no longer looks strange
Chairs in the lobby no longer lose quality the further you stand from them
Cans in the lobby no longer lose quality the further you stand from them
Removed lore based posters to remove confusion
Removed wendigo poster until the next update when the Wendigo is added in
Can now socket the broom that’s in the kitchen while in VR mode
Easter egg added to the lobby map
And much more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
