Full notes
Full SOMNI update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
SOMNI changes
Below is the list of enhancements added to Somni for Update 1.2.2
The Werewolf has just been added into Somni and with it comes 2 challenges to overcome. It's special ability is its "Healing Factor" where it's eyes turn red and will take many more shots to deter from a chase. The Werewolf's "Infectious Bite" will turn the players it kills into smaller Werewolves that will hunt down other players.
New Ghost Map "The Burning House"
New Cryptid Map "The Graveyard"
Motion Scanner now shows the ghost as a red dot to differentiate the ghost from other players
All perks have been redesigned to work both against Cryptids or Ghosts so they can be useful in either situation.
Prices of perks reduced drastically
Money and Experience is much higher for ghost missions
Ammo increased in all weapons
Dead players now have unlimited sprint
Ghost will no longer throw objects to avoid confusion, as some players thought that it counted as the motion detected evidence type.
Removed all soccer balls from ghost maps and added 2 to the lobby
Slightly changed the visuals of the ritual circle
Changed the "Placed Correct Ritual Item" particles to be more visible
Made it impossible for anything to be out of reach on the safe room tables
Enhanced the visual appeal of closets being destroyed
Amalgamations can now be heard from further away
A Milk Jug is now hidden in every map see if you can find them all!
Hiding in a closet is now more dangerous
Hiding behind a door is now much less safe
Ritual gun sounds now always play to make it easier to find if a player drops it
The amount of hiding spots and closets available in a map is now based on how many players there are along with the difficulty, not just the difficulty. So there will be more hiding spots if there are more players regardless of difficulty.
Changes to Perks
6th Sense now gives an auditory cue when you are spotted by the Cryptid ( does not happen with Lesser Entities like amalgamations or player werewolves )
External Knowledge now shows your team where every Heart is in the cryptid maps
Weak Spots will now allow players who have the perk to always completely end a hunt with a Cross or Holy Spray Bottle
Protection now works with cryptids - It will respawn the main Cryptid and will kill amalgamations and player werewolves on contact if they were going to kill you. However it only works as 1 extra life
Bugs fixed in Somni 1.2.2
Fixed clients sometimes not being able to hear their heartbeat change when close to the ghost
Fixed ghost trying to get to players even if they are in the safe room during a hunt
Fixed guns would sometimes not have the correct amount of ammo displayed for the ammo count on the gun ( Gun would say 21 shots left but in reality it had 3)
Fixed unpossessing a player in while they were in between a door frame would cause them to be stuck in the door frame
Fixed clients not being able to see ritual gun particles at the end of the barrel if a client shot the ritual gun last and then threw the gun on the ground
Fixed a bug in desktop mode where if you switched from a shotgun to a beating heart one or your characters wrists would look broken
Fixed a bug where having multiple people in a closet, and someone has a cross, some people would live and some people would die. Now everyone lives. This also works with the perk "Protection." Protection will only be used if no crosses are available when the closet is destroyed.
Fixed rotating/rocking back and fourth ingots for clients
Fixed bouncing candles for clients
Fixed a bug where if a VR player fired the last shotgun shot, and a desktop player picked up the shotgun. The desktop player would be able to shoot the shotgun indefinitely without cocking it back however there would be no damage output.
Fixed Graphics Error where some players would not see all of the textures load in
Source
Changelog.gg summarizes and formats this update. How we read updates.
