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Steam News23 June 202613d ago

Demo Update v0.36.3

Beta Update (v0.31.0 → v0.36.3) Note: Some of the new features are locked for the demo and will be available in the full version.

In this update6

Full notes

Full Some of You May Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions1 change0 removals
  • Compatibility
  • Balance
  • UI and audio
  • Gameplay
addedBeta Update (v0.31.0 → v0.36.3)Note: Some of the new features are locked for the demo and will be available in the full version.
addedNew Units' Abilities*Geomancer Reworked** - New **Boulder** ability plus a buffed **Cascade** that now aims at the unit's current attack target instead of firing blind - **Harpy — Savior** - A new ability that lets the Harpy swoop in to rescue a low-health ally - **Herbalist smarter potions** - The Herbalist now skips allies who are already fully capped, so heals never go to waste
addedNew Upgrades*Repel** - Launches attackers through the air - **Second Wind** - Once per battle, a low-health unit has a chance to heal 50% of its health - **Ward** - A luck-based skill that can negate curses and debuffs - **Five rare per-unit runes**, each unlocked when its unit is in the pool: - *Call for Family* (Gremlin) - chance on death to spawn a stat-cloned Gremlin - *Phalanx* (Legionnaire) - bonus armor for each same-column Legionnaire - *Hardened* (Geomancer) - bonus armor on spawn - *Thief* (Harpy) - chance on kill to steal a rune from the slain enemy - *Splash* (Herbalist) - potions can bounce to chain across allies - **Team-wide runes** for boosting Gremlin health and Skeleton stats - Several new onKill, onDamage, and crit-triggered upgrades
fixedMultiplayer*Live opponent updates** - Watch your opponent's board update in real time - **Opponent identity** - Your opponent's Steam name now appears above their health bar - **Damage breakdown** - A per-unit breakdown explains exactly where your round damage came from - **Improved round damage** - The health you lose on a loss now scales to how much of the enemy squad survived: a clean sweep of your team costs the most, while a narrow loss costs 1 health - **Host-configurable starting health** for private games - Fixed a hard lock caused by a player round mismatch, and battle-phase messages are now held and replayed correctly
changedBalance*Armor overhaul** - Armor now stacks as percentage damage reduction; negative armor amplifies incoming damage; Corrosive retuned to 3/5/10 - **Boosted units** get higher stat caps, and boosted ability speed now halves cooldowns - **Tougher endgame** - Exponential enemy scaling past level 10 and the max level raised from 20 to 100 - **The Old One** boss and its spawns hit harder and have 4× health - Summoned and reanimated Skeletons now scale with the summoner's / corpse's level - Squad rebalance, plus tuning to Last Stand, Blood Sandals, Repel, and Spark - Revenge Stun and Revenge Charm now trigger on a chance roll
addedQuality of Life*Animated main menu** - The biome background now animates behind the menu - **Send Bug Report** button added to the pause menu - **Cleaner combat text** - Floating text reworked to be far less noisy, with key moments (Charm, True Grit) made clear and prominent - **Better tooltips** - Hover tooltips for player-wide effects, clearer chance-based rune labels, and David's Blessing's crit bonus shown as a percentage - Auto-handling of farms, with a fresh-buy farm surcharge shown right on the shop card - Inspector now refreshes when you click a unit while paused - Shop correctly labels Passive abilities, with new upgrade icons and cleaner hero cards - You can no longer queue a merge onto a unit you can't afford

Some of You May Die changes

addedNote: Some of the new features are locked for the demo and will be available in the full version.
added*Geomancer Reworked** - New **Boulder** ability plus a buffed **Cascade** that now aims at the unit's current attack target instead of firing blind - **Harpy — Savior** - A new ability that lets the Harpy swoop in to rescue a low-health ally - **Herbalist smarter potions** - The Herbalist now skips allies who are already fully capped, so heals never go to waste
added*Repel** - Launches attackers through the air - **Second Wind** - Once per battle, a low-health unit has a chance to heal 50% of its health - **Ward** - A luck-based skill that can negate curses and debuffs - **Five rare per-unit runes**, each unlocked when its unit is in the pool: - *Call for Family* (Gremlin) - chance on death to spawn a stat-cloned Gremlin - *Phalanx* (Legionnaire) - bonus armor for each same-column Legionnaire - *Hardened* (Geomancer) - bonus armor on spawn - *Thief* (Harpy) - chance on kill to steal a rune from the slain enemy - *Splash* (Herbalist) - potions can bounce to chain across allies - **Team-wide runes** for boosting Gremlin health and Skeleton stats - Several new onKill, onDamage, and crit-triggered upgrades
fixed*Live opponent updates** - Watch your opponent's board update in real time - **Opponent identity** - Your opponent's Steam name now appears above their health bar - **Damage breakdown** - A per-unit breakdown explains exactly where your round damage came from - **Improved round damage** - The health you lose on a loss now scales to how much of the enemy squad survived: a clean sweep of your team costs the most, while a narrow loss costs 1 health - **Host-configurable starting health** for private games - Fixed a hard lock caused by a player round mismatch, and battle-phase messages are now held and replayed correctly
changed*Armor overhaul** - Armor now stacks as percentage damage reduction; negative armor amplifies incoming damage; Corrosive retuned to 3/5/10 - **Boosted units** get higher stat caps, and boosted ability speed now halves cooldowns - **Tougher endgame** - Exponential enemy scaling past level 10 and the max level raised from 20 to 100 - **The Old One** boss and its spawns hit harder and have 4× health - Summoned and reanimated Skeletons now scale with the summoner's / corpse's level - Squad rebalance, plus tuning to Last Stand, Blood Sandals, Repel, and Spark - Revenge Stun and Revenge Charm now trigger on a chance roll

Beta Update (v0.31.0 → v0.36.3)

Note: Some of the new features are locked for the demo and will be available in the full version.

New Units' Abilities

  • **Geomancer Reworked** - New **Boulder** ability plus a buffed **Cascade** that now aims at the unit's current attack target instead of firing blind - **Harpy — Savior** - A new ability that lets the Harpy swoop in to rescue a low-health ally - **Herbalist smarter potions** - The Herbalist now skips allies who are already fully capped, so heals never go to waste

New Upgrades

  • **Repel** - Launches attackers through the air - **Second Wind** - Once per battle, a low-health unit has a chance to heal 50% of its health - **Ward** - A luck-based skill that can negate curses and debuffs - **Five rare per-unit runes**, each unlocked when its unit is in the pool: - *Call for Family* (Gremlin) - chance on death to spawn a stat-cloned Gremlin - *Phalanx* (Legionnaire) - bonus armor for each same-column Legionnaire - *Hardened* (Geomancer) - bonus armor on spawn - *Thief* (Harpy) - chance on kill to steal a rune from the slain enemy - *Splash* (Herbalist) - potions can bounce to chain across allies - **Team-wide runes** for boosting Gremlin health and Skeleton stats - Several new onKill, onDamage, and crit-triggered upgrades

Multiplayer

  • **Live opponent updates** - Watch your opponent's board update in real time - **Opponent identity** - Your opponent's Steam name now appears above their health bar - **Damage breakdown** - A per-unit breakdown explains exactly where your round damage came from - **Improved round damage** - The health you lose on a loss now scales to how much of the enemy squad survived: a clean sweep of your team costs the most, while a narrow loss costs 1 health - **Host-configurable starting health** for private games - Fixed a hard lock caused by a player round mismatch, and battle-phase messages are now held and replayed correctly

Balance

  • **Armor overhaul** - Armor now stacks as percentage damage reduction; negative armor amplifies incoming damage; Corrosive retuned to 3/5/10 - **Boosted units** get higher stat caps, and boosted ability speed now halves cooldowns - **Tougher endgame** - Exponential enemy scaling past level 10 and the max level raised from 20 to 100 - **The Old One** boss and its spawns hit harder and have 4× health - Summoned and reanimated Skeletons now scale with the summoner's / corpse's level - Squad rebalance, plus tuning to Last Stand, Blood Sandals, Repel, and Spark - Revenge Stun and Revenge Charm now trigger on a chance roll

Quality of Life

  • **Animated main menu** - The biome background now animates behind the menu - **Send Bug Report** button added to the pause menu - **Cleaner combat text** - Floating text reworked to be far less noisy, with key moments (Charm, True Grit) made clear and prominent - **Better tooltips** - Hover tooltips for player-wide effects, clearer chance-based rune labels, and David's Blessing's crit bonus shown as a percentage - Auto-handling of farms, with a fresh-buy farm surcharge shown right on the shop card - Inspector now refreshes when you click a unit while paused - Shop correctly labels Passive abilities, with new upgrade icons and cleaner hero cards - You can no longer queue a merge onto a unit you can't afford

Bug Fixes

  • **Priest** heals no longer trigger offensive on-crit runes against allies - **Copycat** is capped to the target's own buffs and no longer compounds recursively - **Herbalist** only rolls Boosted stats, never skills - **Bard** now deals damage when buffed, and its death animation is fixed - **Flag Bearer** fixes: no longer charges forward, can't gain boosted attack speed, no longer has mana, and its hitbox no longer covers the flag - **Golem** is now correctly melee, and its ability is properly a passive - **Thief** only steals upgraded runes - **Mage** attack-range visual now matches its actual range - Endless Mode is playable again after a boss victory (game loop resumes and the round advances) - Restored the player health bar so it once again covers the gold/farm panel that slides out from behind it - Fixed singleplayer occasionally getting stuck on "Loading", the Burrower's oversized hitbox, and a prompt button that could fall through and place a hero

## Audio - New music added to the soundtrack

Source

Steam News / 23 June 2026

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