Full notes
Full Soluna Explorers: Tether Curse of Slimus update
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What changed
- Gameplay
- Events
- UI and audio
Soluna Explorers: Tether Curse of Slimus changes
Hello Fellow Slimus!
Tons of great work to make the moment to moment gameplay feel fantastic.
I have also included a big update to summoning builds- summoned monsters now scale off of player's luck and intelligence. So they will remain useful throughout the game! Here is the full update log.
Version 0.23
-Added Dark Cadavers that arrive at night in Trial Forest
-Added Mummies that arrive at night in Phantom Desert
-Added monster death check so only player kills drop items
-Added second page to item detail popup and buttons to toggle
-Added exp text jump when gaining exp
-Added flash on hitting an enemy
-Added launch force on defeating an enemy
-Added gold drop animation when opening a chest
-Added Event Log v2 for better design
-Added Boss UI Progression v2
-Added SUPER DUPER MEGA COOL LOADING TEXT whilst loading
-Added Luck and Int scaling to Summoned Monsters
-Added AI alignment targeting
-Fixed Lock Picking UI
-Fixed McGeough's Imitation spell Icon
-Removed ugly experience particle absorb
Love,
Swineboss
Source
Changelog.gg summarizes and formats this update. How we read updates.
