Full notes
Full Solateria update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Warriors of Pyron!
What changed
- Gameplay
- Balance
- Maps
- Fixes
Here are the fixes included in v.1.0.18.
Updates
Pause feature added
Pausing is still not possible when the Options(menu) is open.
However, the game can now be paused by pressing a dedicated key. You can check the key binding under Options - Key Bindings.
If the key assigned to Pause has already been remapped and is being used elsewhere, the slot will appear empty and you can assign a new key.
Charge Attack charge time reduced
Difficulty reduced in Abandoned Tunnels and Mucora Fortress
Input buffer adjusted after guard break
The time during which players cannot input commands after their guard is broken has been reduced.
Player Guard Stamina Efficiency increased
Overall creature balancing adjustments
Adjusted the position of the Creature Wave Spirit Flame in Water Mirror Basin
Reduced combo damage of the Seed Keeper
Bug Fixes
Fixed a map information error related to the Ophilin’s Treasure Trove key
Fixed an issue where certain bosses would not die immediately when executed
Fixed a scene loading error in a specific area of Faded Castle
Source
Changelog.gg summarizes and formats this update. How we read updates.
