Full notes
Full Solateria update
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Repeated intro
Hello, Pyron Warriors! Here are the fixes included in v1.0.14.
What changed
- Fixes
- Gameplay
Fixed
Fixed an issue where the river could not be crossed in certain situations during the death cutscene of Charon
Removed shield generation when the grab fails in Phase 2 of Seed Keeper
Reduced the difficulty of the grab pattern of Seed Keeper
Fixed an issue where Baran’s lightning could hit the player during special attacks (Pyron Action, Hyper Pyron Action, etc.)
Terrain adjustment for the entry route to Water Mirror Basin
Players were able to enter Water Mirror Basin too early from Terradin Greenhouse, so the terrain has been adjusted.
Terrain adjustment for the route after Guardian of Terradin
The terrain has been adjusted due to issues when entering before acquiring certain skills.
Reduced the difficulty of the Pyron Region
Fixed a bug where dying to the grab attack of Ophilin Swordsman would grant invincibility
Planned Fixes
The following changes are planned for a future update.
Increase player Guard Stamina Efficiency
Add a game pause function
Pausing when opening the options (menu) window cannot be changed in the current system.
However, we are testing a feature that allows the game to be paused by pressing a separate key.
Charge Attack charging time reduced by half
Source
Changelog.gg summarizes and formats this update. How we read updates.
