In this update5
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Full Solarpunk™ update
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Repeated intro
Hey Solarpunk Community 👋, this is a more personal update from us. When we started working on Solarpunk, we never expected it to grow this much. We are a very small team. The core team behind Solarpunk has always been only two people. And yet here we are. Almost 1.2 million wishlists. So many Kickstarter supporters. A demo that has been played more than half a million times. Videos, articles, streams, comments, messages, and so many people looking forward to the game. That is incredible. We are deeply grateful for it. But it is also scary 😱. With this much attention, expectations can grow very quickly. Sometimes Solarpunk can look much bigger from the outside than it really is.
What changed
- Maps
- Server
- Balance
Solarpunk™ changes
We know that some players might look at the wishlist number and expect a huge survival game made by dozens or hundreds of developers.
That is not what Solarpunk is. Solarpunk is not a giant studio production. It is not trying to compete with the biggest survival games in scope, content amount, or system depth.
Solarpunk is a calm, cozy, focused survival craft sandbox made by a tiny team with a lot of love. So before release, we want to be very clear about what Solarpunk is, and what it is not.
✅ Solarpunk is for you if you
Want a relaxed game without pressure A calm survival craft experience focused on peace, creativity, and slow progression. Enjoy building and decorating a cozy home base Housing, decoration, farming, and making your island feel like home are a big part of the game. Like farming, crafting, and improving your base The core loop is about gathering, crafting, farming, upgrading, and expanding. Want to play alone or relaxed with friends Solarpunk is made for solo play and small group cooperative play. Enjoy handcrafted islands and light exploration The world is handcrafted, not randomly generated. Exploration supports the sandbox and is intentionally light for a relaxing experience. Like sandbox goals after the main progression After around 20 hours, most of the main content is explored and the game then switches the focus to your home base, farm, decoration, and personal goals. Appreciate indie games Solarpunk is made by a very small core team and is designed as a focused, cozy experience.
❌ Solarpunk is not for you if you
Expect PvP or competitive multiplayer There is no PvP, no raids, no base attacks, and no competitive survival gameplay. Want a story driven game Solarpunk has no story campaign and no narrative quest progression. Expect a huge open world with endless exploration The game has a limited set of handcrafted islands and two biomes, but is not built around endless world discovery.
Want hundreds of hours before reaching the sandbox The main progression can be completed in around 20 hours. Want dedicated multiplayer servers or crossplay There are no public servers. One player hosts the game. There is no crossplay. Expect combat, deep character creation, or AAA scale systems The character editor is simple, and the game is not trying to match large studio survival games in scope.
Watch before you buy!
We've also created a video where we explain exactly what solarpunk is and give you a few helpful tips to get started.
Why we are sharing this?
We do not want anyone to buy Solarpunk for the wrong reasons.
We want you to buy it if you are excited about a peaceful survival craft game where you build a cozy home base, farm, decorate, explore handcrafted islands, and spend relaxed time alone or with friends.
And if you expected PvP, a big story campaign, endless exploration, deep combat, huge public servers, or hundreds of hours of main progression, that is totally okay too. In that case, Solarpunk might simply not be the right game for you.
We would rather be honest now than let expectations become something we cannot fulfill.
Thank you for giving this tiny project so much attention. Thank you for wishlisting, playing the demo, backing us, watching videos, sharing feedback, and believing in Solarpunk.
It means more to us than we can properly put into words.
Price
Since some of you asked about it in the comments, here’s the price and the release time for the game on June 8. Steam post image Steam post image Cheers Cyberwave
Project we like
Chop Chop Inc.
Before we go, we also want to show you a project from friends of ours. If you like crafting games with wood, furniture, production lines, and a very different kind of chaos, please take a look at:
If it looks interesting to you, giving it a wishlist or follow would mean a lot to them. Thank you for supporting small indie games.
Source
Changelog.gg summarizes and formats this update. How we read updates.
