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Steam News18 February 20264mo ago

Development Update - New Ships & Weaponry

Ahoy everyone! We are moving ahead with the development process, and this is our new gameplay teaser!

In this update4

Full notes

Full Solar Sails: Space Pirates update

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What changed

0 fixes11 additions15 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedWe are moving ahead with the development process, and this is our new gameplay teaser!
addedTake a look at our 5 new ship classes and updated weaponry systems:
addedSo far, we have:Added 5 new ship classes, each offering a different play style.
changedSo far, we have:Each class has basic attributes, such as movement speed, steering, hull HP, shield, number of weapon slots, and sails' energy capacity.
changedSo far, we have:Improved our weaponry system. Now you can assign different weapons to the ship's weapon slots.
addedSo far, we have:Added new weapon types, each with its own advantages and disadvantages.

Solar Sails: Space Pirates changes

addedWe are moving ahead with the development process, and this is our new gameplay teaser!
addedTake a look at our 5 new ship classes and updated weaponry systems:
addedAdded 5 new ship classes, each offering a different play style.
changedEach class has basic attributes, such as movement speed, steering, hull HP, shield, number of weapon slots, and sails' energy capacity.
changedImproved our weaponry system. Now you can assign different weapons to the ship's weapon slots.

Ahoy everyone!

We are moving ahead with the development process, and this is our new gameplay teaser!

Take a look at our 5 new ship classes and updated weaponry systems:

So far, we have:

  • Added 5 new ship classes, each offering a different play style.

  • Each class has basic attributes, such as movement speed, steering, hull HP, shield, number of weapon slots, and sails' energy capacity.

  • Improved our weaponry system. Now you can assign different weapons to the ship's weapon slots.

  • Added new weapon types, each with its own advantages and disadvantages.

  • Added new Drone mechanics. Now you can mount different special weapons on the Drone.

  • Added the force shield.

  • Updated some models, both the player ships and the enemies.

  • Started working on our new UI systems.

Five new ship classes

Each ship class starts with basic attributes and can be customized and upgraded:

Schooner - very high speed, very high maneuverability, low firepower, low HP

Corvette - moderate speed, moderate maneuverability, moderate firepower, moderate HP

Frigate - low speed, low maneuverability, high firepower, very high HP

Galleon - high speed, very low maneuverability, very high firepower, high HP

Brig - very low speed, very high maneuverability, moderate firepower, high HP

Six new weapons

Cannon - moderate damage, moderate attack speed, moderate range

Ballista - low damage, moderate attack speed, high speed, high range, breaks enemy weaponry

Mortar - high damage, low attack speed, long range, deals area of effect damage

Shrapnel - high damage, low attack speed, short range, spreads in a cone, loses damage over distance

Ancient Cannon - high damage, moderate attack speed, moderate range, unbreakable

Ancient Mortar - high damage, low attack speed, long range, deals area of effect damage, unbreakable

What's Next?

Here is some stuff we are already working on:

  • More unique and unusual weapons

  • New UI systems

  • New dialogue system

  • New ship crew abilities

  • Advanced scout duck control mechanics

  • Added drone mechanics

  • Vendor interactions

Thank you to everyone who bears with us! We are working towards the demo :) Follow us on:

Discord

Facebook

Website

Source

Steam News / 18 February 2026

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