Solar Nations 2
Steam News 8 May 202612d ago

Beta 0.17 Patch 2

So today I have a few more things for the 0.17 beta. It is not a big update Changelog Bug fixes Unit Automation UI changes Unit Automation I know a lot of people have been asking for unit automation, and since this game…

Update log

Full Solar Nations 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions4 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
changedSo today I have a few more things for the 0.17 beta. It is not a big update
changedChangelogUI changes
changedUnit AutomationI know a lot of people have been asking for unit automation, and since this game doesn't have really complex army movement, the solution I came up with was to give you the option of relinquishing your units to AI control with maximum convenience (1 button click).
changedUI ChangesI was thinking that since half the time in the game is spent navigating the menus, it would be cool if that process was more satisfying, so I have tried to make clicking the buttons feel nicer by making an animation for the button presses, as well as changing the texture so as to give the UI more of a deeper feeling to it. So let me know if the UI changes make it feel nicer to navigate or not because I think that it is very important for a spreadsheet simulator to have cool feeling spreadsheets.

So today I have a few more things for the 0.17 beta. It is not a big update

Changelog

  • Bug fixes

  • Unit Automation

  • UI changes

Unit Automation

I know a lot of people have been asking for unit automation, and since this game doesn't have really complex army movement, the solution I came up with was to give you the option of relinquishing your units to AI control with maximum convenience (1 button click).

Currently, when you automate your units, they will stay confined to the planet of choice for automation. This allows you to have greater control of your units and where they go. The units are automated according to the exact same logic as the AI, so essentially you are giving your units to the AI to control, and therefore expect your automated armies to make similar movements to AI armies, that is to say that they move relatively passively and do not attempt certain things like carpet sieging.

UI Changes

I was thinking that since half the time in the game is spent navigating the menus, it would be cool if that process was more satisfying, so I have tried to make clicking the buttons feel nicer by making an animation for the button presses, as well as changing the texture so as to give the UI more of a deeper feeling to it. So let me know if the UI changes make it feel nicer to navigate or not because I think that it is very important for a spreadsheet simulator to have cool feeling spreadsheets.

Source

Steam News / 8 May 2026

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