Update log
Full Solar Nations 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone. Today I have a medium sized patch for the open beta. It fixes a pretty large bug that I just figured out why it was happening.
Extracted changes
- Compatibility
- Performance
- Gameplay
Changelog
Losses in combat now actually kill your manpower
Civilian/Military losses reduce stability through increasing war exhaustion
AI bordergore behavior reduced
AI less likely to form large organizations
AI more likely to increase education spending
You can give money to AI to build buildings autonomously for you
Units can now be saved to templates and conformed to templates easily
Bug fixes
You can now destroy the biosphere of planets like Earth by nuking them too much
You now lose reputation for nuking people and generally being aggressive
AI will more aggressively coalition people that have bad reputations
Colonization time now varies more based on region size and manpower allotted, but is generally slower, especially for interstellar objects.
Regional consolidation reversed
Annoying Bug
I have been tracking an optical bug that happens every 15-45 minutes. It is a one-frame flash on your screen. I cannot seem to figure out what is causing it, so if anyone encounters the bug and has any information please report it.
Future work
I am unsure of which kinds of mechanics would be the best for the future, as it seems to me that adding too many more mechanics will result in bloat. For the following reason, I am making a poll on our discord where you can give me your thoughts on what mechanics would be advisable for 0.17.
Some of the mechanics I am working on are:
Mission Trees (tied to situations)
Religion (culture mechanic duplicate)
Military Improvements (More superweapons, air empowerment, boarding in space, special forces, etc)
Source
