Update log
Full Solar Nations 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone. I am putting the finishing touches on the 0.16 update. Most likely the next patch will be the update releasing on the main branch. Here are the changes:
Extracted changes
- Gameplay
- Store
- Maps
- Workshop
New Worlds
Altair 4 (Left) and Tiamat (Right)
Altair 4: A forbidden planet rich in numerous minerals, it is a prime target for colonization.
Tiamat: An ocean world more massive than Earth, it is excellent for aquaculture.
Changelog
New colonization planner/finder: Allows searching for potential colonies based on deposits, name, or planet.
New Orbit zones around every star system with some special deposits
Deposit modifiers for energy, electronics, and consumer goods increased
Bug fixes
Graviton based weapons and items now use antimatter instead
US flag in 2025 is no longer the same as the 2092 US flag
Increased extrasolar deposits
New Star map for interstellar space
You can now rebind control keys in settings
It is now easier to change the thumbnail of workshop items
Source
