Update log
Full Solar Nations 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone. January 31st marks the 1 year anniversary of Solar Nations 2's early access release, I originally intended to put this announcement out then, but a few new bugs came up that I needed to fix before making a patch. Anyway, I would like to demonstrate how far Solar Nations 2 has come in just 1 year by comparing the current version to the one put out on early access release 1 year ago:
Extracted changes
- Gameplay
- Fixes
- Performance
I think it is safe to say the game has come a long way since January 2025. Aside from the obvious graphical elements which have significantly improved, the game plays in all respects better than its previous incarnation, which should continue in 2026.
Promoted & Oppressed Cultures
You can now use promoted and oppressed cultures. Promoted cultures act like accepted cultures but you can only choose a certain amount of them, and you can pick any culture to promote. Oppressed cultures are cultures you can target with specific, more sinister removal tactics if you want to.
New Planet & System GUI
When hovering over a world you can now wait a little bit to see more about it and its children. This GUI allows for the structure of a star system to be more easily perceived without needing to navigate to it via the camera. It is also possible to select & move units from this GUI so you can have better control of larger empires & wars.
Changelog
Culture power gain reduced by 50% along with the cost of culture ideas
Autosave bug fixed
Multiplayer stability fixes
Fixed "Federalize Organization" behavior
Source
