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Steam News13 May 20251y ago

Beta v 1.2.0.4

Lots in this beta patch, though I need to make it clear this is another foundational bug fix / optimization patch, not bringing in a lot of new content or systems.

Full notes

Full Solace Crafting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Performance
  • Gameplay
  • Workshop
  • Compatibility
addedLots in this beta patch, though I need to make it clear this is another foundational bug fix / optimization patch, not bringing in a lot of new content or systems.
addedAs we finish up dealing with these little bugs and kinks in all the new systems we've implemented I've also been hard at work on an entirely new building system and a standalone tool specifically for building design. We'll be doing a deep dive into that in the near future. It's hard, but it's always best not to get ahead of ourselves as we'll make everything clear and available as soon as it's all ready.
changedv 1.2.0.4 2024.5.13 - Fixed some resources looking for "axe" instead of "hatchet" - Fixed sledgehammer not coming out - Fixed tool strength not being used properly in such cases - Upscaled terrain resolution 4x - Improved terrain performance - new plains noise - object height problems fixed - new plains noise not flattening starting area fixed - stopped objects from spawning in the first 32m - Fixed stone tools being smithing recipes - Fixed stone tool recipes showing up twice - Fixed equipping stone sledgehammer tutorial step not updating - Fixed sickle wind not working/throwing errors - Fixed sickle damage not working properly - Fixed environment biomes calculating at old heightmap 256 res scale - Improved player torch lighting and repositioned to light up face better - Disabled player auto-facing nearby targets during combat/harvesting - Monsters are granting exp - Bandits are dropping loot - Players will now attack in the direction the camera is facing - PoI loot will be saved once interacted with - Fixed map UI using old biome math - Fixed a harmless bandit error - Fixed staff & tools sizes - Fixed attacks movement - Fixed sledge hammer double hit - Fixed stone club - Fixed some weapons wind costs - Fixed a missing mace
changedTo opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Solace Crafting changes

addedLots in this beta patch, though I need to make it clear this is another foundational bug fix / optimization patch, not bringing in a lot of new content or systems.
addedAs we finish up dealing with these little bugs and kinks in all the new systems we've implemented I've also been hard at work on an entirely new building system and a standalone tool specifically for building design. We'll be doing a deep dive into that in the near future. It's hard, but it's always best not to get ahead of ourselves as we'll make everything clear and available as soon as it's all ready.
changedv 1.2.0.4 2024.5.13 - Fixed some resources looking for "axe" instead of "hatchet" - Fixed sledgehammer not coming out - Fixed tool strength not being used properly in such cases - Upscaled terrain resolution 4x - Improved terrain performance - new plains noise - object height problems fixed - new plains noise not flattening starting area fixed - stopped objects from spawning in the first 32m - Fixed stone tools being smithing recipes - Fixed stone tool recipes showing up twice - Fixed equipping stone sledgehammer tutorial step not updating - Fixed sickle wind not working/throwing errors - Fixed sickle damage not working properly - Fixed environment biomes calculating at old heightmap 256 res scale - Improved player torch lighting and repositioned to light up face better - Disabled player auto-facing nearby targets during combat/harvesting - Monsters are granting exp - Bandits are dropping loot - Players will now attack in the direction the camera is facing - PoI loot will be saved once interacted with - Fixed map UI using old biome math - Fixed a harmless bandit error - Fixed staff & tools sizes - Fixed attacks movement - Fixed sledge hammer double hit - Fixed stone club - Fixed some weapons wind costs - Fixed a missing mace
changedTo opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Lots in this beta patch, though I need to make it clear this is another foundational bug fix / optimization patch, not bringing in a lot of new content or systems.

As we finish up dealing with these little bugs and kinks in all the new systems we've implemented I've also been hard at work on an entirely new building system and a standalone tool specifically for building design. We'll be doing a deep dive into that in the near future. It's hard, but it's always best not to get ahead of ourselves as we'll make everything clear and available as soon as it's all ready.

We've had some pretty deep discussions in Discord lately regarding the future of the game as well. Everyone is welcome to drop their two cents as we make the tough decisions moving forward with Solace Crafting!

Lot's to come! Happy adventuring.

  • Malkere

v 1.2.0.4 2024.5.13 - Fixed some resources looking for "axe" instead of "hatchet" - Fixed sledgehammer not coming out - Fixed tool strength not being used properly in such cases - Upscaled terrain resolution 4x - Improved terrain performance - new plains noise - object height problems fixed - new plains noise not flattening starting area fixed - stopped objects from spawning in the first 32m - Fixed stone tools being smithing recipes - Fixed stone tool recipes showing up twice - Fixed equipping stone sledgehammer tutorial step not updating - Fixed sickle wind not working/throwing errors - Fixed sickle damage not working properly - Fixed environment biomes calculating at old heightmap 256 res scale - Improved player torch lighting and repositioned to light up face better - Disabled player auto-facing nearby targets during combat/harvesting - Monsters are granting exp - Bandits are dropping loot - Players will now attack in the direction the camera is facing - PoI loot will be saved once interacted with - Fixed map UI using old biome math - Fixed a harmless bandit error - Fixed staff & tools sizes - Fixed attacks movement - Fixed sledge hammer double hit - Fixed stone club - Fixed some weapons wind costs - Fixed a missing mace

You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Source

Steam News / 13 May 2025

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