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Steam News3 July 20178y ago

New build: 1.3.1 released

Dear all, I've just released version 1.3.1 of Sol Trader, which fixes a number of niggling issues in 1.3 and improves gameplay balance. NOTE: this version will invalidate save games.

Full notes

Full Sol Trader update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions6 changes0 removals
  • Balance
  • Compatibility
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
changedDear all, I've just released version 1.3.1 of Sol Trader, which fixes a number of niggling issues in 1.3 and improves gameplay balance. NOTE: this version will invalidate save games. If you want to continue with an older save, then do the following to stay on an older version of the game:
changedEnter the beta access code ’soltraderversion13’ and click 'Check code'
addedNew feature: Organisation charts are now available on a tooltip over the organisation name, and also by clicking on the small organisation button in the middle panel heading.
addedNew feature: Communes are now Parks: hippies still hang out there, but so can everyone else. It's another place you can find people socialising during the day, who perhaps don't like visiting bars.
addedNew feature: History generation now prioritises jobs in low-population cities. This has the effect of rebalancing things so that Frontier Space and the Outer Alliance have more people than before, so it's easier to progress.
changedIncreased speed of history generation by 5% and dropped save file footprint by 40%.

Dear all, I've just released version 1.3.1 of Sol Trader, which fixes a number of niggling issues in 1.3 and improves gameplay balance. NOTE: this version will invalidate save games. If you want to continue with an older save, then do the following to stay on an older version of the game:

  • Right click on the game in your Steam Library and choose 'Properties'. Click the 'Betas' tab.

  • Enter the beta access code ’soltraderversion13’ and click 'Check code'

  • Choose the ‘version1.3’ option from the drop-down list

  • Wait for your game to update and play!

Here's a list of changes:

  • New featureOrganisation charts are now available on a tooltip over the organisation name, and also by clicking on the small organisation button in the middle panel heading.
  • New feature: Communes are now Parks: hippies still hang out there, but so can everyone else. It's another place you can find people socialising during the day, who perhaps don't like visiting bars.

  • New feature: History generation now prioritises jobs in low-population cities. This has the effect of rebalancing things so that Frontier Space and the Outer Alliance have more people than before, so it's easier to progress.

  • Made the AI more likely to choose to go to work, even for non-essential jobs.

  • Increased speed of history generation by 5% and dropped save file footprint by 40%.

  • Stopped traders getting stuck when selling goods.

  • Stop the player from asking for an introduction to someone who is dead.

  • Fix crash when landing in a place with a destroyed ship.

  • Fixed Missing Strings in profession choices.

  • Fixed bug where having map open whilst landing would cause weird effects.

  • Characters now tell you the missions they have available on the tooltip before you start speaking to them.

  • Triple-click on a navigation label or arrow will now start autopilot.

  • Made Tiger I slightly lighter and therefore faster.

  • Sleep/work/launch are now icons at the top of the screen, so that they don't conflict which each other.

Enjoy! Let me know if you have any issues. Chris

Source

Steam News / 3 July 2017

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