Sol Trader 1.4: New ship, improved UI, history in game
The latest version of Sol Trader is released! As well as many crash fixes, we have some significant new features to show...
Full notes
Full Sol Trader update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Performance
Balance
UI and audio
Maps
addedThe latest version of Sol Trader is released! As well as many crash fixes, we have some significant new features to show...
changedNew ship: the PumaThe Puma is a sleek, fast ship which you can fit with up to three separate guns. What it lacks in cargo space it makes up for with an impressive internal capacity for ship components, meaning it’s a great ship to use to scavenge for the parts of destroyed ships. No wonder so many seem to find their way into the hands of pirates...
changedUI improvements: NotificationsWe’ve said goodbye to popups interrupting you when you’ve achieved a mission, or when someone is ready to meet you. The list of pinned characters at the top of the status bar now doubles as a notification list, so when characters have messages for you can easily access them. The tutorial now appears as notifications too, making it more unobtrusive, and events that you learn about individual characters are sent to you via notifications as well. This UI change gives us a more streamlined game with fewer interruptions and a better way to manage information.
addedHistory now runs in-gameHistory in-game: Your father Tyler just got a new job... A critical under-the-hood change means that rather than pausing history on game start, the history generation now _keeps running_ as the game progresses. This change has had considerable implications to how the game plays: non-player characters are now able to go through marriage, divorce, make and lose friends, change jobs, and more, all while you are playing the game. When life changes happen to your closest friends and family, they’ll tell you about what’s going on, allowing you to react and change your plans to suit. One large ramification is that in-game years now only have four months, which represent the four seasons. In-game time now passes much faster, and people will more visibly move through the stages of life: the world will feel more dynamic within one play through. I hope you enjoy 1.4! If you have any issues, please do let me know. This version will invalidate your saves (due to the history changes). Until next time, Chris
Sol Trader changes
addedThe latest version of Sol Trader is released! As well as many crash fixes, we have some significant new features to show...
changedThe Puma is a sleek, fast ship which you can fit with up to three separate guns. What it lacks in cargo space it makes up for with an impressive internal capacity for ship components, meaning it’s a great ship to use to scavenge for the parts of destroyed ships. No wonder so many seem to find their way into the hands of pirates...
changedWe’ve said goodbye to popups interrupting you when you’ve achieved a mission, or when someone is ready to meet you. The list of pinned characters at the top of the status bar now doubles as a notification list, so when characters have messages for you can easily access them. The tutorial now appears as notifications too, making it more unobtrusive, and events that you learn about individual characters are sent to you via notifications as well. This UI change gives us a more streamlined game with fewer interruptions and a better way to manage information.
addedHistory in-game: Your father Tyler just got a new job... A critical under-the-hood change means that rather than pausing history on game start, the history generation now _keeps running_ as the game progresses. This change has had considerable implications to how the game plays: non-player characters are now able to go through marriage, divorce, make and lose friends, change jobs, and more, all while you are playing the game. When life changes happen to your closest friends and family, they’ll tell you about what’s going on, allowing you to react and change your plans to suit. One large ramification is that in-game years now only have four months, which represent the four seasons. In-game time now passes much faster, and people will more visibly move through the stages of life: the world will feel more dynamic within one play through. I hope you enjoy 1.4! If you have any issues, please do let me know. This version will invalidate your saves (due to the history changes). Until next time, Chris
The latest version of Sol Trader is released! As well as many crash fixes, we have some significant new features to show...
New ship: the Puma
The Puma is a sleek, fast ship which you can fit with up to three separate guns. What it lacks in cargo space it makes up for with an impressive internal capacity for ship components, meaning it’s a great ship to use to scavenge for the parts of destroyed ships. No wonder so many seem to find their way into the hands of pirates...
UI improvements: Notifications
We’ve said goodbye to popups interrupting you when you’ve achieved a mission, or when someone is ready to meet you. The list of pinned characters at the top of the status bar now doubles as a notification list, so when characters have messages for you can easily access them. The tutorial now appears as notifications too, making it more unobtrusive, and events that you learn about individual characters are sent to you via notifications as well. This UI change gives us a more streamlined game with fewer interruptions and a better way to manage information.
History now runs in-game
History in-game: Your father Tyler just got a new job... A critical under-the-hood change means that rather than pausing history on game start, the history generation now _keeps running_ as the game progresses. This change has had considerable implications to how the game plays: non-player characters are now able to go through marriage, divorce, make and lose friends, change jobs, and more, all while you are playing the game. When life changes happen to your closest friends and family, they’ll tell you about what’s going on, allowing you to react and change your plans to suit. One large ramification is that in-game years now only have four months, which represent the four seasons. In-game time now passes much faster, and people will more visibly move through the stages of life: the world will feel more dynamic within one play through. I hope you enjoy 1.4! If you have any issues, please do let me know. This version will invalidate your saves (due to the history changes). Until next time, Chris