Full notes
Full Sol 0: Mars Colonization update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Workshop
Apologies for the delay in getting this update ready. A few of the items took longer than expected to implement. Sol 0 v1.02 is available on the testing branch. If you want to try out 1.02, right click on the game in your Steam Library, select Properties, and select the 'betas' tab and select the ‘testing’ beta branch. The game should start updating. Below is a description of what is new in 1.02:
Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked.
Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window.
Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases.
Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quality translation and modifying a few graphics that contain text. However, unofficial community translations can now be created using a translation tool available here (Windows only), and lets you modify nearly all the game text and share the language file: https://www.dropbox.com/s/wc2b8lm8je9e374/Localizer.zip?dl=0
A few notes on using this tool: Start the program and load the ‘English’ file. Clicking on a text item will allow you to edit the text in the upper right box. A preview of the new text will display in the lower right box. The lower right preview box also shows a greyed out version of the original text, so you can try to keep the length the same (which is important!). A small red square next to each text item indicates whether the text has been modified, to make it easy to find text that still needs replacing. Once you’ve edited the file, give it a name other than ‘English’ and press Save. If you then copy the language file, located in ‘Localizer_Data/Languages’ to ‘Sol 0_Data/Languages’, you’ll be able to switch to that language file from the home screen in-game setting menu. The tool is forwards compatible for future versions. If I add text in a later version, you can copy over all your work onto the new language file using the ‘Overwrite language file with:’ box in the lower left. I’ll set up a forum for sharing language files… this is sort of an experiment, and I don’t know whether there will be lots of interest or very little interest. … Getting the achievements and language support in took up most of 1.02. 1.03 will return to a pure bug-fixing update. I’ve really enjoyed checking out all the screenshots and content on the workshop, very cool to see the colonies that are being created! -Sol 0 Team
Source
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