What changed
2 fixes3 additions2 changes0 removals
- Gameplay
- UI and audio
- Fixes
fixedI’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below:
changedPathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later time.
addedThe main menu now has a ‘settings’ window.
addedWhen a new level is started on the main menu, a ‘back’ button now allows returning to the level list, preventing accidental colony wipes.
changedChanged the preview GUI text on the unlockable buildings to make it more clear how to achieve the unlock.
fixedFixed a few issues around construction of recycling centers
Sol 0: Mars Colonization changes
fixedI’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below:
changedPathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later time.
addedThe main menu now has a ‘settings’ window.
addedWhen a new level is started on the main menu, a ‘back’ button now allows returning to the level list, preventing accidental colony wipes.
changedChanged the preview GUI text on the unlockable buildings to make it more clear how to achieve the unlock.
I’ve set version 1.01 to live. This version has a number of fixes, primarily targeting the pathfinding. Note that this is different from AI, and the AI has not been addressed in this update (but will be starting in the next update). With 1.01 out, and unless it causes any issues, I’ll begin prioritizing the next round of bug fixes and improvements for the next update. I won’t give a full list now, but I’d like to start addressing some of the AI issues, particularly around placing construction and fixing broken buildings. I’m also continuing to look at Steam achievements and see what it would take to get them in sooner rather than later. A partial list of changes is below:
Pathfinding has been improved. Units should take the shortest distance to their target. Note this is a pathfinding fix, not an AI fix. I decided to address pathfinding first, and AI improvements will come at a later time.
When destroying or repairing, a ‘preview’ box appears over the target building. This should help reduce instances of clicking on the wrong building.
The main menu now has a ‘settings’ window.
When a new level is started on the main menu, a ‘back’ button now allows returning to the level list, preventing accidental colony wipes.
Changed the preview GUI text on the unlockable buildings to make it more clear how to achieve the unlock.
Fixed a few issues around construction of recycling centers
Added a tooltip over the population progress bar in the top left of the screen
Arboretums now provide a small oxygen boost to nearby hallways.
The TAB keybinding to rotate is now additionally bound to ‘r’