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Steam News8 February 20264mo ago

0.1.5 - Quality of Life Update!

0.1.5 - Quality of Life update We're moving ahead towards Next Fest at the end of the month.

Full notes

Full SokoGhost: Unfinished Business update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions10 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
added0.1.5 - Quality of Life updateNew game art
changed0.1.5 - Quality of Life updateAnimated undo button when haunt is used
changed0.1.5 - Quality of Life updateImproved segment unlock sequence
changed0.1.5 - Quality of Life updateImproved segment completed sequence
changed0.1.5 - Quality of Life updateImproved empty haunt bar visibilty
removed0.1.5 - Quality of Life updateDialogue no longer opens automatically

SokoGhost: Unfinished Business changes

addedNew game art
changedAnimated undo button when haunt is used
changedImproved segment unlock sequence
changedImproved segment completed sequence
changedImproved empty haunt bar visibilty

0.1.5 - Quality of Life update

We're moving ahead towards Next Fest at the end of the month. In a couple of days, the festival demos will be available for the press, and in preperation for that, we're doing everything we can to make the Steam page and demo as great as possible!

Here's a non exhaustive list of all the changes in this update:

  • Hold to move

  • Hold to undo

  • Hold to redo

  • New game art

  • Pressure plates trigger quickly at start of level

  • Animate level window lights in sync with star unlocks

  • Faded out level text if not included in demo

  • Hide move counter by default

  • Animated undo button when haunt is used

  • Improved segment unlock sequence

  • Improved segment completed sequence

  • Improved empty haunt bar visibilty

  • Dialogue no longer opens automatically

  • Dialogue animation and sounds

  • Unlock haunt box ability after level 6

  • New level 009

  • Adjusted haunt level difficulty on some levels

  • Fixed minor bugs in main menu

  • Tutorials implemented

  • Changed conveyors to be less chaotic

  • Disabled player controls after completing a level

  • Music persists through scene changes

  • Added SFX to splash screen

  • Fixed unpause enabling player controls when not intended

  • Improved player controls with longer input buffer

  • No idle animations when haunting walls

  • Fixed door opening when undo'ing back to tile with door

  • Conveyor SFX

  • Fixed game data deletion bug

  • General SFX improvements

    Steam post image Here's an example of some of the new steam art we've made!

After the 12th of february we will change gears and shift focus towards creating content for the full game. We still have a ton of levels to build, which needs playtesting and properly pacing.

We hope you enjoy the new update and have fun playing!

  • Dream Jam Games

Source

Steam News / 8 February 2026

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