Full notes
Full SokoGhost: Unfinished Business update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
SokoGhost: Unfinished Business changes
0.1.5 - Quality of Life update
We're moving ahead towards Next Fest at the end of the month. In a couple of days, the festival demos will be available for the press, and in preperation for that, we're doing everything we can to make the Steam page and demo as great as possible!
Here's a non exhaustive list of all the changes in this update:
Hold to move
Hold to undo
Hold to redo
New game art
Pressure plates trigger quickly at start of level
Animate level window lights in sync with star unlocks
Faded out level text if not included in demo
Hide move counter by default
Animated undo button when haunt is used
Improved segment unlock sequence
Improved segment completed sequence
Improved empty haunt bar visibilty
Dialogue no longer opens automatically
Dialogue animation and sounds
Unlock haunt box ability after level 6
New level 009
Adjusted haunt level difficulty on some levels
Fixed minor bugs in main menu
Tutorials implemented
Changed conveyors to be less chaotic
Disabled player controls after completing a level
Music persists through scene changes
Added SFX to splash screen
Fixed unpause enabling player controls when not intended
Improved player controls with longer input buffer
No idle animations when haunting walls
Fixed door opening when undo'ing back to tile with door
Conveyor SFX
Fixed game data deletion bug
General SFX improvements
Steam post image Here's an example of some of the new steam art we've made!
After the 12th of february we will change gears and shift focus towards creating content for the full game. We still have a ton of levels to build, which needs playtesting and properly pacing.
We hope you enjoy the new update and have fun playing!
Dream Jam Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
