Full notes
Full Sojo update
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What changed
- UI and audio
Appraisal ability has been added, Celene will now sell the ability to inspect other players in the starting town - Players can now block all trades from their inventory, at the bottom, click 'trades' until text next to button says DENY - Monster Repellent is now for sale on general vendors - Greed ALL button has been added to loot windows - Enemy cleanse mechanics should now be appropriately triggering - The Entity of Air should no longer full heal - Rest ability text changed to be more specific - Dark Elf Armor Scraps drop rate increased - Tolmark drop rates reduced on the Isle - Fire Elementals Fire Wave spell damage increased - Falling in water near a wall is less likely to cause fall damage - Gather node active randomization improved - New anointed mace and 2H spear added to game somewhere on the Isle - Forest Ogre drop rates reduced - Players no longer require a free slot to roll destroy on loot - Fort aggro zones have been adjusted, gates updated - Monster Lure animation changed
Class Changes ---- - Rogues Fate die tooltip should now show the proper roll 2 effect: "-10% GuileMax from Guile" - Priest first class quest now has corrected dialogue and should not be directing people to the complete healing potions but always the set - Priest starter weapon is now correctly No Trade - Warrior Resolve 1 effect text corrected: "Generates might when intercepting attacks meant for others." - Warrior Second Wind should now function properly when close or on cripple threshold - Warrior Sword n Board now grants more initiative, 25 -> 35 - Mage Mana Burn trait now appropriately says "100% Mana" instead of just "100%" - Mage Hex Extrication should now be more reliable
Source
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