Update log
Full Software Inc. update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- UI and audio
- Server
- Fixes
- Workshop
It's trash time, baby!
Summarized patch notes
Changes
Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic
Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints)
Employees and cooks now generate food spills to encourage office/canteen separation
Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load
Some furniture can now be auto-placed by holding J (default binding) during placement
Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?!
Overhauled pathfinding data structure for performance + better determination of outdoor walking speed
You can now build in front of elevators due to pathfinding overhaul
Added support for modding doors and windows due to pathfinding overhaul
"Old sole" trait is out, but "Immaculate" and "Claustrophobic" is in + new "Paranoid" personality trait
Added support for networking and html-like UI creation for code mods
Add-ons are now filtered based on whether their parent product is archived
Added confirmation when cancelling active support deals (they can be cancelled without repurcussion if work hasn't begun)
Tables with stuff on it can now be eaten at, assuming the stuff on it can be free placed (e.g. not big objects like computers and servers)
Increased how far elevators can be off center and still be connected to 8cm (Does not fix existing saves)
Employees will now prioritize tasks based on whether they are a secondary task and/or secondary role individually instead of as a whole
Rooms that are otherwise off limits will now be treated as neutral if they have food trays, since people forget to mark them as canteens
Dirty room warnings now only pop up for offices and reception areas
Improved flickering light from lamps that are about to break and added sound effects + option to disable
Added notification when another company uses player's framework
Made clocks colorable
Added conveyor speed info to build menu
Fixes
Old saves will now be cleaned of duplicated doors, which could heavily impact performance
Fixed memory leak on some Linux distros by forcing memory cleanup once an in-game year
Fixed cleaners being a lot slower while fast forwarding
Fixed prints shipped with helicopter not being registered in the stat window
Dirt is no longer removed when inaccessible, however cleaners have gained telekinetic abilities
Renamed "Hypochondriac" trait to "Patient zero", to make the negative synergy with "Just the flu" clearer
Fixed trees flickering at 8 days per month with > 200 fps
Fixed room curve tool taking walls on other floors into account when calculating nearness
Fixed some areas becoming unpathable in Windows builds making furniture unavailable despite not being obstructed
Fixed bug in multiplayer when releasing new version of digital distribution platform
Fixed task priorities not being loaded in correctly when loading a save game, making it so teams with max task limits would work on the wrong task, until task order was changed
Fixed cooks not playing opening fridge animation correctly
Fixed game breaking if setting color blind mode to Custom first time from drop down instead of using button
Patch notes for Beta 1.8.40
Changes
Doors and garage ports now push dirty air outside
Fixes
Fixed accidentally removing elevator load balancing from game
A ton of small fixes
Source
