Update log
Full Software Inc. update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Security
- Fixes
- Performance
This update comes with some changes to code modding, please refer to the new Getting Started section of the code modding wiki. If your mod uses UnityEngine.PlayerPrefs, please migrate to ModBehaviour.SaveSetting and ModBehaviour.LoadSetting.
This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it.
Patch notes for Beta 1.8.34
Changes
You can now place hardware designs you've developed, in your offices (from the product detail window actions)
Added reception room limit which only allows receptionists and guests to occupy, while everyone else may pass through
Changed unit sales statistic colors for subscription based software to make the distinction clearer
Research window now shows current research status
Doubled security camera's FOV to minimize burglars managing to sneak by
You can now double click a tech level in the research window to see who's researched it
Fixes
Fixed security cameras not working against burglars, if the police had already been called before they were caught
Fixed expenses pie chart being affected by bar charts in product detail window
Fixed cases of employees getting invalid positions causing them to get stuck and the game to break when trying to view them
Rooms that are less than 4m2 with elevator shafts will no longer give accessibility errors
Fixed some cases of employees taking unnecessary detours
Fixed paths in grass not showing up anymore
Modding
Patched a security vulnerability in code mods (Note that mods using UnityEngine.PlayerPrefs will no longer load)
The furniture editor can now create LODs automatically, to improve performance for complex models
ModBehaviours now have virtual Serialize and Deserialize methods, to aid in saving a mod's data to a save file
Improved the functionality of SaveSetting and LoadSetting to save data globally in ModBehaviours
Added EXECUTE function to console that allows you to execute arbitrary SIPL code to help with debugging mods
Added a scene inspector(SHOW_INSPECTOR) to aid with mod development
Patch notes for Beta 1.8.35
Fixes
Fixed opening research window and looking at tech before 1980 with mods could break the game
Fixed missing translation for "accept work" in contract window
FIxed task deal icon sometimes overlapping buttons
Source
