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Steam News21 May 201610y ago

SodaCity 1.2 - UX Update

Because all the feedback we received and the post release experience we had, we were able to see the game from another perspective.

Full notes

Full SodaCity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions15 changes0 removals
  • UI and audio
  • Compatibility
  • Gameplay
  • Balance
addedBecause all the feedback we received and the post release experience we had, we were able to see the game from another perspective. That allowed us to make in this version the fixes, modifications and new implementations in order to make SodaCity the best it could be. We know SodaCity has some design flaws, there are some things we could have done better but generally speaking we think it has good and great things. We upgraded the game engine from Unity 4.3 to Unity 5.3 gaining some performance improvements as well as new features like the in-game sound mixer. As we were already fixing the game to fit the new game engine, we revisited the game to make improvements on different areas of the game like: weapon settings and behavior, enemy hitpoints and damage, general game progression, improved the feedback to the user, etc. With all these changes we aimed to keep the original 'vibe' of SodaCity while improving the general game experience.
changedMajor Changes:Improved gameplay UI.
changedMajor Changes:Mixed in-game audio.
addedMajor Changes:Added reverb SFX per level.
changedMajor Changes:Linux version.
addedMajor Changes:New drop animation.

Because all the feedback we received and the post release experience we had, we were able to see the game from another perspective. That allowed us to make in this version the fixes, modifications and new implementations in order to make SodaCity the best it could be. We know SodaCity has some design flaws, there are some things we could have done better but generally speaking we think it has good and great things. We upgraded the game engine from Unity 4.3 to Unity 5.3 gaining some performance improvements as well as new features like the in-game sound mixer. As we were already fixing the game to fit the new game engine, we revisited the game to make improvements on different areas of the game like: weapon settings and behavior, enemy hitpoints and damage, general game progression, improved the feedback to the user, etc. With all these changes we aimed to keep the original 'vibe' of SodaCity while improving the general game experience.

Major Changes:

  • Code base migrated from Unity 4.3 to Unity 5.3.

  • Improved gameplay UI.

  • Mixed in-game audio.

  • Added reverb SFX per level.

  • Linux version.

  • New drop animation.

  • Enemies won't fire if not completely on screen.

  • Improved controller input.

  • Reduced enemies armor points for the first 3 zones.

  • Reduced KanLee's Crossbow damage.

  • Increased SMGs damage.

  • Decreased SMG burst rate.

  • Increased Rifles damage.

  • Decreased Rifles burst rate.

  • Decreased Crossbow reload speed.

  • Decreased Weapon in-game prices.

  • Decreased Weapon upgrades in-game prices.

  • Increased arrow in-game price.

  • Decreased grenade in-game price.

Please help us spread the word. Post your reviews on Steam, only with your feedback we will know what we did right and what we did wrong. We hope you enjoy and like this new version. Please feel free to contact us for any comments or questions you may have. Thank you to the people that has been playing SodaCity. and to the ones that shared their feedback with us.

Source

Steam News / 21 May 2016

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