Full notes
Full SodaCity update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Thanks for playing SodaCity. The following list includes fixes, changes and new implementations that were based on your feedback. If you are experiencing a problem or having trouble with something please let us know. We feel the need to address the following points in particular:
Screen borders
We made adjustments to constrain the action to the visible playable area. That means that enemies can't shoot from outside the screen borders even if they have a clear shot to the player. Please be advised that if even a fraction of the enemy sprite is rendered to the screen it will be considered to be inside the screen borders. Also the player bullets will be destroyed when going past the screen borders.
Level progress indicator
The level progress is shown as a percentage (0% to 100%). It doesn't shows real time progress It is only updated each time one of the internal components that drives the level logic completes its actions. So it will change on given intervals. for example if a level has five level logic components it will go from 0% to 20% when the first one completes and then change to 40% when the second one completes and so on. It is meant to give the player a vague idea about the length of the level.
New or altered features:
Enemies can't shoot from outside screen borders.
Player bullets won't pass the screen borders.
Doubled blue shield armor value.
Escape level camera offset.
Adjusted Go indicators position, to avoid covering the playable area.
Armors now have a fixed price of 250 staytabs at the hideout.
Limited the number of buy-able armors to 4 at the hideout.
Recommended to play with controllers splash screen.
Mouse cursor hides while inactive.
Player can fire with mouse click and fire grenade (when applicable) with right click.
Added Killshot/slow-mo effect explanation at the Tutorial.
Added Killshot/slow-mo effect explanation at the Loading screen.
34 Steam Achievements.
Reduced E.S.E.'s Tactical rifle damage by 66%.
Reduced KanLee's dual .45mm damage by 20%.
Display Level progress.
Fixes:
UI not rendering when alt-tabbing outside the game application.
Camera scaling to fit most resolutions.
Slow-mo won't be triggered by crate boxes.
Dossier typos.
Player death by explosions counting towards score.
Player death by explosions counting towards score.
Mute menus SFXs.
Crash when entering a level without a weapon equipped at the first slot.
Enemies can't drop items outside the playable area.
Source
Changelog.gg summarizes and formats this update. How we read updates.
