Full notes
Full Soda Dungeon 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Balance
- Fixes
Soda Dungeon 2 changes
Added The Item Plating System
Added the Wizard as a playable character
Added oddity: no boss death animations
Added oddity: unlock SD1 tavern theme
Added option: "autocombat always starts on"
Added option: Allow screen to sleep after a run ends (MOBILE ONLY)
Added the Cask upgrade to increase free refill rewards (MOBILE ONLY)
Added +1000 relic level up
Game window will now flash when a run ends (WINDOWS ONLY)
Added a vsync toggle to desktop targets (240 fps cap)
Added +2 to the max level of the status resist relic (allowing an even 13%)
Battle Credit runs will now properly factor in your key/path settings
If the Blademaster kills an enemy with Double Strike while wielding two essence reavers, the essence bonus will now stack
Fixed issue where X's default attack lost its unique animation (regression)
Fixed issue where Blademaster primary/secondary weapon calcs were partially switched
Source
Changelog.gg summarizes and formats this update. How we read updates.
