Full notes
Full Soda Dungeon 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
Soda Dungeon 2 changes
note: we bumped the version number due to an internal conflict, there is no version 1.0.7
Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why
Added Korean game text
Added the "Vacation" skin for the Dark Lord
Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progression
When running a team with Item Find >= 100, it will now only be applied toward Legendary item rolls
Every 15 points of ore find will now result in a +1% chance to "bump" the quality of mineshaft ore to the next level. Currently excludes naturally spawning ore and transmuted ore.
The prospector skill has been reduced from +15 to +12 ore find. The geode has been reduced from +10 to +8 ore find
The Essence Reaver will now give +15% essence when defeating an enemy holding essence
Raised the position of status indicators in battle so that status effects for the 6th party member are no longer hidden
Fixed an issue where the game can't exit when chef is the only remaining party because he will continue to attack by himself
The Miner will now only attempt to transmute valid targets when autocombat is on
Fixed an issue where the Huntress did not negate cooldown for the Blademaster's Stun skill
Fixed an issue where the "Ore Blocker" oddity didn't remove ore from level 7
Added a "no essence" trigger to compliment "has essence" trigger
Chef's speed reduced from 151 to 150 to allow the player to decide which fast character they want to go first
Source
Changelog.gg summarizes and formats this update. How we read updates.
