Full notes
Full Socketeer update
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Repeated intro
Hello and thank you for checking out Socketeer. We’re very happy to have released Socketeer last week on multiple platforms, but that doesn’t mean we’re done working on it! In addition to bug fixes and quality-of-life improvements, we have some new content planned and in development! You may be wondering why we chose to pursue a full release and not go the early-access route, especially when we have more content we would love to bring to you. Part of the reason is because we were developing the game for PlayStation 4 and Xbox ONE (which also went live this week), so we needed to hit a minimal viable product on all platforms. That said, we are planning to start adding new things we didn’t have time to squeeze into the first release as soon as possible. We hope you’ll join us on this ride that is Socketeer and together we can bring out the best in our game! Alright, alright, you want to know more about new content? Well, we don’t have specifics to share right away, but now that we are live and working on fixes, we are putting together ideas and a schedule for releasing future updates. We want to get the new stuff up relatively quickly, so we are thinking of making small but frequent content drops. We don’t want to make promises just yet, but check out the page in the coming weeks and we hope to surprise you! If you picked up Socketeer this week, thank you so much for your support! If you’re on the fence about buying, we hope to convince you in the weeks and months to come. Please wishlist Socketeer and follow us in the meantime! Version 1.0.0.9 Patch Notes:
What changed
- Gameplay
- UI and audio
- Fixes
Improved both aiming, hacking and controls (based on community feedback).
Added loading hints.
Added the ability to auto-hack things near the player is the hack button is pressed.
Tweaked IO's physics to make him more responsive.
Fixed an aiming bug.
Added the ability to customise mouse controls.
Fixed some localisation problems.
Minor graphics & animation fixes.
Fixed occasionally the player trying to hack the wall.
Stopped the player throwing bombs or EMPs when stunned.
Ice BEAM
Source
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