In this update5
Full notes
Full Soccer With Satan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Server
Soccer With Satan changes
NEW CONTENT
New arena - The Battlefield Inspired by a world war that shall remain un-enumerated. The Battlefield features airdrops containing Energy Potions, HP-kits and landmines
New arena - Holigan Hollow Inspired by Plants vs Zombies and the local cemetery. Is that weird? Anyways, Hooligan Hollow features coffins that rise from the ground and spawn zombies if disturbed. Zombies will follow and attack nearby minions
Hell Stadium now has a bit more stadium-like vibe
Minions now have hair and more equipment
MAJOR CHANGES
One button chargeable kick. We combined the two kick buttons into one. Hold the kick button to charge up a kick that goes longer and higher. To avoid running around with a constant charged kick, selected minions walk slower while charging. This also makes it easier to perform precision kicks.
Shape of the playing field. We've cut away some dead space around the corners of the arena, and angled them so that the ball more often ends up in places affording interesting gameplay.
Wall bounce. The ball bounces off the wall with a bit more force than it entered with.
Ball drag. As long as the ball is kicked around, it moves fast and nimble. If the ball is not not kicked for a while, it wil increase it s drag and come to a halt, making it easier to catch up with.
Respawning logic. After a minion is eliminated, the minon slot enters a cooldown period. As soon as the cooldown is finished, you ar able to buy back the minion instantly.
Final Goal. When the time runs out, the game will continue until a final goal is scored. If that final goal makes the game tied, the game continues to a final round.
Armageddon. If a player has a >2 goal lead when the timer runs out, their goal is closed during the final goal phase. This forces the player with fewer goals to go for the only way they can win: Annihilating the opponent team
Hit-stop. To give attacks and interactions more oomph, we added a hit-stop effect, freezing minions and objects for a short time while interacting. This feature is not stress tested in a real world network setting. Please post error reports in our Discord.
BALANCING AND MINOR CHANGES
Base move speed increased by 25 %.
Vlad's run like hell ability has been replaced by a jump ability.
Camera shake on all kicks and explosions.
Camera focus on goal scores and final kill - still a work in progress
Changed the names of 'Satan Lord of Darkness' and 'The Dictator 2.0' to 'Lucifer Lord of Darkness' and 'The Rebooted War Machine'.
Loading screens with gameplay tips between menu and gameplay scene - Still a work in progress.
Updated menu UI and styling
Updated In Game UI and styling
Level selection is now on a separate screen, following trainer selection.
Updated flame visuals
Updated explosion visuals
Training mode now uses same trainer selection interface as online play modes.
Added imps to the main menu that can be clicked in order to play dialogue. Still a work in progress.
Quick Play now attempts to match players of similar rank. This can cause quick play to become slow play, if there is only players with high rank differences around (expect 5 seconds of search time per difference in rank)
BUG FIXES
Fixed a bug where minions would sometimes get negative health and become invincible.
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KNOWN ISSUES
Artillery projectiles can get stuck on top of non-minion objects.
Sometimes air drops on the battlefield are empty
The Connection menu window does not show a Quick Play search animation while searching for mathces.
When failing to connect/losing connection to a lobby and then trying to reconnect, or when playing over an extremely bad network conenction, bad stuff tend to happen. Please post reports in our Discord, and restart the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
