Full notes
Full Soar: Pillars of Tasneem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
Soar: Pillars of Tasneem changes
Exploration should be challenging, but it's important to strike a balance between challenge and fun. We're experimenting with improving player's ability to track their own progress in-game, starting with our freshly re-designed Torch Hunt and placing more area-scanning objects around the over world.
Patchlist
Torch hunt quest has been replaced with Obelisks
Can now scan the area to get a hint for the location of remaining Obelisks
Add scanners to every major region
Improve stability and reliability of scanners
Improve scanner interface, bringing it in line with other actors
Update scanner design to something more legible
Fix whale totem glow & echo not responding properly to direction
Improve the way gliding & transformation are taught in the tutorial
Fix the Mountain being a few meters too low
Clean up some leftover meshes
Improve nighttime visibility
Hedaad collected dialogue no longer triggers inappropriately
Improve timer visibility
Tuck piece of iron back in
Coming next- strengthening the direction of the main quest & the relationship between the trapped whale and clearing corruption
Source
Changelog.gg summarizes and formats this update. How we read updates.
