HomeGamesUpdatesPricingMethodology
Steam News5 May 20251y ago

Update 3: Exploration

Exploration should be challenging, but it's important to strike a balance between challenge and fun.

Full notes

Full Soar: Pillars of Tasneem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes1 removal
  • Balance
  • Gameplay
  • Performance
  • UI and audio
changedExploration should be challenging, but it's important to strike a balance between challenge and fun. We're experimenting with improving player's ability to track their own progress in-game, starting with our freshly re-designed Torch Hunt and placing more area-scanning objects around the over world.
addedCan now scan the area to get a hint for the location of remaining Obelisks
addedAdd scanners to every major region
changedImprove stability and reliability of scanners
changedImprove scanner interface, bringing it in line with other actors
fixedFix whale totem glow & echo not responding properly to direction

Soar: Pillars of Tasneem changes

changedExploration should be challenging, but it's important to strike a balance between challenge and fun. We're experimenting with improving player's ability to track their own progress in-game, starting with our freshly re-designed Torch Hunt and placing more area-scanning objects around the over world.
addedCan now scan the area to get a hint for the location of remaining Obelisks
addedAdd scanners to every major region
changedImprove stability and reliability of scanners
changedImprove scanner interface, bringing it in line with other actors

Exploration should be challenging, but it's important to strike a balance between challenge and fun. We're experimenting with improving player's ability to track their own progress in-game, starting with our freshly re-designed Torch Hunt and placing more area-scanning objects around the over world.

Patchlist

  • Torch hunt quest has been replaced with Obelisks

  • Can now scan the area to get a hint for the location of remaining Obelisks

  • Add scanners to every major region

  • Improve stability and reliability of scanners

  • Improve scanner interface, bringing it in line with other actors

  • Update scanner design to something more legible

  • Fix whale totem glow & echo not responding properly to direction

  • Improve the way gliding & transformation are taught in the tutorial

  • Fix the Mountain being a few meters too low

  • Clean up some leftover meshes

  • Improve nighttime visibility

  • Hedaad collected dialogue no longer triggers inappropriately

  • Improve timer visibility

  • Tuck piece of iron back in

Coming next- strengthening the direction of the main quest & the relationship between the trapped whale and clearing corruption

Source

Steam News / 5 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.