HomeGamesUpdatesPricingMethodology
Steam News3 May 20251y ago

Optimization 1

The most significant performance problems experienced by players were in a large radius around Fadh-es-Sayl; further investigation revealed that this was caused by loading in large amounts of extremely high-poly foliage

Full notes

Full Soar: Pillars of Tasneem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • Performance
  • Gameplay
changedThe most significant performance problems experienced by players were in a large radius around Fadh-es-Sayl; further investigation revealed that this was caused by loading in large amounts of extremely high-poly foliage. To remedy this, we've replaced the problematic meshes with temporary, extremely low-poly meshes. They will be replaced with equally performant, but more attractive, meshes at a later date.
removedPlayers will also notice a more stable framerate across Tasneem, as we've optimized foliage geometry & level streaming across the board. While we still have to do more optimization, especially to achieve perfectly stable FPS at high speeds, severe framerate drops should no longer be a serious problem for most players.
changedThis patch also fixes a major bug where Haroon appears earlier than he's meant to, and a host of other tweaks too small to mention. Coming up next- major improvements to the torch quest, strengthening the direction that we give to players, and more!

Soar: Pillars of Tasneem changes

changedThe most significant performance problems experienced by players were in a large radius around Fadh-es-Sayl; further investigation revealed that this was caused by loading in large amounts of extremely high-poly foliage. To remedy this, we've replaced the problematic meshes with temporary, extremely low-poly meshes. They will be replaced with equally performant, but more attractive, meshes at a later date.
removedPlayers will also notice a more stable framerate across Tasneem, as we've optimized foliage geometry & level streaming across the board. While we still have to do more optimization, especially to achieve perfectly stable FPS at high speeds, severe framerate drops should no longer be a serious problem for most players.
changedThis patch also fixes a major bug where Haroon appears earlier than he's meant to, and a host of other tweaks too small to mention. Coming up next- major improvements to the torch quest, strengthening the direction that we give to players, and more!

The most significant performance problems experienced by players were in a large radius around Fadh-es-Sayl; further investigation revealed that this was caused by loading in large amounts of extremely high-poly foliage. To remedy this, we've replaced the problematic meshes with temporary, extremely low-poly meshes. They will be replaced with equally performant, but more attractive, meshes at a later date.

Players will also notice a more stable framerate across Tasneem, as we've optimized foliage geometry & level streaming across the board. While we still have to do more optimization, especially to achieve perfectly stable FPS at high speeds, severe framerate drops should no longer be a serious problem for most players.

This patch also fixes a major bug where Haroon appears earlier than he's meant to, and a host of other tweaks too small to mention. Coming up next- major improvements to the torch quest, strengthening the direction that we give to players, and more!

Source

Steam News / 3 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.