Full notes
Full Snowballer update
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Repeated intro
Hey there! The game has evolved in many ways over the past year but I tried keeping the patch notes down to the most important additions/changes/fixes. Be sure to have a look at the Community Hub Artworks page for some fresh gameplay impressions. Within its current state I am quite confident about releasing an Early Access version of the game in early '19.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Events
- Balance
Snowballer changes
[New!]
4 Special ability attacks to choose from if the special-ability-bar is filled.
Switch to third person view at any time. Current key is "PageUp".
Crash Highscore system added. ] Calculated by adding up the impacts of each body part. Each body part have their own certain score multiplier, like i.e. head impacts are the worst. +Leaderboard to see whos crash was the most violent!
Damage number pop-ups
Save the last 6 seconds of gameplay to a .gif file. Output file resolution can be changed / recording stopped by using the command prompt.(Default key to open console is "_" , type help and hit enter to see a list of current commands)
Ability to place snow ramps on the map. Angle of the ramp can be chosen freely
Construction/Creative mode which lets you save anything you have built out of snow blocks. Constructs can be loaded at any point in a later game.
While focusing/zooming(Default=RightMouseButton) and directly aiming at a target, a small HUD should pop-up showing additional target info i.e. remaining distance.
Focusing/Zooming while powering up your next snowball also lets you see the ballistic trajectory for your next throw.
Added some rather bizarre eastereggs and events to trigger.
If a snowballs velocity is high, and its angle of impact low enough it will start rolling + accumulating snow = growing when hitting a snow covered surface.
Gave NPC enemies the ability to dodge your attacks with some elaborate moves.
A lot of additional NPCs. i.e. An insatiable dinosaur, various birds + a bat, police guy and more. I dont want to spoil too much
[Changes]
When riding your sled view will change to third person view.
Decreased cooldown between placing two snow blocks to 0.5s
Body proportions of playermodel now slightly correspond to the power/speed distribution you choose after spawn.
Jumping while riding sled will on landing give you some nice speed boost relative to the slope of the landing point.
The risk of crashing the sled has increased dramatically.
Improved advantages/distinguishabilty for the 3 sled classes. (plasitc,rubber and metal) Handling should now feel fundamentally different for each class. Example: Each sled has its own jumping behavior/air control, its own down-slope and up-slope controlability and its own slidiness multiplier.
Reduced the maximum possible strafe speed while walking/running to increase difficulty of dodging oncoming snowballs.
Footstep sounds now change depending on the surface.
Additional clothes/customization options.
Adjusted spawning waves in survival mode.
[Bug Fixes]
Fixed CrashCam/body rotation problem when getting up again after a crash.
Crashing into NPCs/Players should work fine now.
Fixed NPC enemies spawning too near to the player in survival mode.
Improved smoothness for each map.
And a lot lot more
Source
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