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Steam News22 December 20187y ago

Major Update News

Hey there! The game has evolved in many ways over the past year but I tried keeping the patch notes down to the most important additions/changes/fixes.

Full notes

Full Snowballer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! The game has evolved in many ways over the past year but I tried keeping the patch notes down to the most important additions/changes/fixes. Be sure to have a look at the Community Hub Artworks page for some fresh gameplay impressions. Within its current state I am quite confident about releasing an Early Access version of the game in early '19.

What changed

4 fixes2 additions13 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Maps
  • Events
  • Balance
changedHey there! The game has evolved in many ways over the past year but I tried keeping the patch notes down to the most important additions/changes/fixes. Be sure to have a look at the Community Hub Artworks page for some fresh gameplay impressions. Within its current state I am quite confident about releasing an Early Access version of the game in early '19.
addedNew!Crash Highscore system added. ] Calculated by adding up the impacts of each body part. Each body part have their own certain score multiplier, like i.e. head impacts are the worst. +Leaderboard to see whos crash was the most violent!
changedNew!Damage number pop-ups
changedNew!Save the last 6 seconds of gameplay to a .gif file. Output file resolution can be changed / recording stopped by using the command prompt.(Default key to open console is "_" , type help and hit enter to see a list of current commands)
changedNew!Ability to place snow ramps on the map. Angle of the ramp can be chosen freely
changedNew!While focusing/zooming(Default=RightMouseButton) and directly aiming at a target, a small HUD should pop-up showing additional target info i.e. remaining distance.

Snowballer changes

changedHey there! The game has evolved in many ways over the past year but I tried keeping the patch notes down to the most important additions/changes/fixes. Be sure to have a look at the Community Hub Artworks page for some fresh gameplay impressions. Within its current state I am quite confident about releasing an Early Access version of the game in early '19.
addedCrash Highscore system added. ] Calculated by adding up the impacts of each body part. Each body part have their own certain score multiplier, like i.e. head impacts are the worst. +Leaderboard to see whos crash was the most violent!
changedDamage number pop-ups
changedSave the last 6 seconds of gameplay to a .gif file. Output file resolution can be changed / recording stopped by using the command prompt.(Default key to open console is "_" , type help and hit enter to see a list of current commands)
changedAbility to place snow ramps on the map. Angle of the ramp can be chosen freely

[New!]

  • 4 Special ability attacks to choose from if the special-ability-bar is filled.

  • Switch to third person view at any time. Current key is "PageUp".

  • Crash Highscore system added. ] Calculated by adding up the impacts of each body part. Each body part have their own certain score multiplier, like i.e. head impacts are the worst. +Leaderboard to see whos crash was the most violent!

  • Damage number pop-ups

  • Save the last 6 seconds of gameplay to a .gif file. Output file resolution can be changed / recording stopped by using the command prompt.(Default key to open console is "_" , type help and hit enter to see a list of current commands)

  • Ability to place snow ramps on the map. Angle of the ramp can be chosen freely

  • Construction/Creative mode which lets you save anything you have built out of snow blocks. Constructs can be loaded at any point in a later game.

  • While focusing/zooming(Default=RightMouseButton) and directly aiming at a target, a small HUD should pop-up showing additional target info i.e. remaining distance.

  • Focusing/Zooming while powering up your next snowball also lets you see the ballistic trajectory for your next throw.

  • Added some rather bizarre eastereggs and events to trigger.

  • If a snowballs velocity is high, and its angle of impact low enough it will start rolling + accumulating snow = growing when hitting a snow covered surface.

  • Gave NPC enemies the ability to dodge your attacks with some elaborate moves.

  • A lot of additional NPCs. i.e. An insatiable dinosaur, various birds + a bat, police guy and more. I dont want to spoil too much

[Changes]

  • When riding your sled view will change to third person view.

  • Decreased cooldown between placing two snow blocks to 0.5s

  • Body proportions of playermodel now slightly correspond to the power/speed distribution you choose after spawn.

  • Jumping while riding sled will on landing give you some nice speed boost relative to the slope of the landing point.

  • The risk of crashing the sled has increased dramatically.

  • Improved advantages/distinguishabilty for the 3 sled classes. (plasitc,rubber and metal) Handling should now feel fundamentally different for each class. Example: Each sled has its own jumping behavior/air control, its own down-slope and up-slope controlability and its own slidiness multiplier.

  • Reduced the maximum possible strafe speed while walking/running to increase difficulty of dodging oncoming snowballs.

  • Footstep sounds now change depending on the surface.

  • Additional clothes/customization options.

  • Adjusted spawning waves in survival mode.

[Bug Fixes]

  • Fixed CrashCam/body rotation problem when getting up again after a crash.

  • Crashing into NPCs/Players should work fine now.

  • Fixed NPC enemies spawning too near to the player in survival mode.

  • Improved smoothness for each map.

  • And a lot lot more

Source

Steam News / 22 December 2018

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