In this update1
Full notes
Full Snogbert update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Snogbert changes
v1.07 Patch Notes
New original music during Coffee Breaks for Worlds 1 and 2, brought to you by our Snog Musician!
Enabled VSync and 60fps cap, limiting the game's GPU usage.
Falling offscreen no longer insta-kills Snogbert.
Increased length of one "Distance", and increased accuracy of distance measurement after taking damage.
Optimized how missions are loaded/tracked, moving toward something more like an event-based system than the previous tick-based one. Should improve performance.
Updated "Heads Will Roll" and "Take a Whiff" mission trackers. They're now set dynamically by the number of Enemies/Flowers present in the level, so they should always be accurate.
Thank you to everyone who's been checking us out and giving feedback during our Early Access! We're still hard at work making Snogbert the best it can be, and we're glad you're here for the journey!
Changes applied to both Worlds 1-3 and the demo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
