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Steam News29 July 20261mo ago

Worlds 1-3 Patch 1.07 + Demo v2.07

v1.07 Patch Notes New original music during Coffee Breaks for Worlds 1 and 2, brought to you by our Snog Musician! Enabled VSync and 60fps cap, limiting the game's GPU usage.

In this update1

Full notes

Full Snogbert update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Performance
  • Balance
addedv1.07 Patch NotesNew original music during Coffee Breaks for Worlds 1 and 2, brought to you by our Snog Musician!
addedv1.07 Patch NotesEnabled VSync and 60fps cap, limiting the game's GPU usage.
removedv1.07 Patch NotesFalling offscreen no longer insta-kills Snogbert.
changedv1.07 Patch NotesIncreased length of one "Distance", and increased accuracy of distance measurement after taking damage.
changedv1.07 Patch NotesOptimized how missions are loaded/tracked, moving toward something more like an event-based system than the previous tick-based one. Should improve performance.
changedv1.07 Patch NotesUpdated "Heads Will Roll" and "Take a Whiff" mission trackers. They're now set dynamically by the number of Enemies/Flowers present in the level, so they should always be accurate.

Snogbert changes

addedNew original music during Coffee Breaks for Worlds 1 and 2, brought to you by our Snog Musician!
addedEnabled VSync and 60fps cap, limiting the game's GPU usage.
removedFalling offscreen no longer insta-kills Snogbert.
changedIncreased length of one "Distance", and increased accuracy of distance measurement after taking damage.
changedOptimized how missions are loaded/tracked, moving toward something more like an event-based system than the previous tick-based one. Should improve performance.

v1.07 Patch Notes

  • New original music during Coffee Breaks for Worlds 1 and 2, brought to you by our Snog Musician!

  • Enabled VSync and 60fps cap, limiting the game's GPU usage.

  • Falling offscreen no longer insta-kills Snogbert.

  • Increased length of one "Distance", and increased accuracy of distance measurement after taking damage.

  • Optimized how missions are loaded/tracked, moving toward something more like an event-based system than the previous tick-based one. Should improve performance.

  • Updated "Heads Will Roll" and "Take a Whiff" mission trackers. They're now set dynamically by the number of Enemies/Flowers present in the level, so they should always be accurate.

Thank you to everyone who's been checking us out and giving feedback during our Early Access! We're still hard at work making Snogbert the best it can be, and we're glad you're here for the journey!

Changes applied to both Worlds 1-3 and the demo.

Source

Steam News / 29 July 2026

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