In this update2
Full notes
Full Snogbert update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Snogbert changes
Hopefully everyone's been having a good time with Snogbert Worlds 1-3!
v.1.04 Patch Notes
When entering a new level, all input is now delayed until after transition animation completes. This includes player input, enemy AI, timers, and criteria trackers.
Removed Snogbert's ability to move while hitstunned or going in a door.
Added new level to World 1: Brick Bunker.
Patched bug where D6s that fall offscreen would be respawned at the wrong door (or no door at all).
Updated how D6s entering/exiting Doors is handled -- now handled by D6; was handled by Door.
Patched bug where some D6 Doors wouldn't spawn in Swarm mission.
Widened hitbox for riding a Wraith (to 70, from 60). This should make hopping on top a little easier.
Lowered requirement for second phase of World 3's boss to 5 (from 6).
New decorations in some World 3 mine levels.
Progress Update
Thank you for your patience as we move through this Early Access! We've been splitting our attention between these updates and developing the full game's content.
Behind the scenes, we just completed the first playable build of World 4! There's a bit more playtesting + polish to be done, but it is very fulfilling to be making progress.
This puts us on track to start World 5 within the next few weeks. It feels like yesterday that that was a far-off goal...
Thank you for being with us on Snogbert's journey. We hope you enjoy the new patch and look forward to more updates!
Changes applied to Worlds 1-3. Demo update coming soon.
Source
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