Full notes
Full Snogbert update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Thank you for over 800 demo plays this month! Eight HUNDRED of you spent time with our little guy, and we're grateful for it!
Thank you all for your support!
And thank you again to everyone who sent us bug reports. This update should address those issues and more.
This patch includes:
Title music! It's a WIP track, but we were so excited for you all to hear it that it's made it into the demo :)
Difficulty updates to some missions in World 2: Crystal Caverns.
Collision updates for nearly everything. Most notably to moving platforms, bottomless pits, Snogbert's doors, D6s' doors, and invisible doors.
Loading optimization--the level should now load faster and wait for everything in it to be loaded before it starts.
Updated music for World 2: Crystal Caverns.
Patched bug where D8s would take damage immediately if spawning near another enemy.
Patched bug where a D8's Arrow would never despawn if it was shot out-of-bounds.
Patched bug where a D8's Arrow was invincible while being spawned and aimed.
Patched bug where player jumping (from the ground) while running into a wall would use their wall jump.
Patched bug where Pause Screen would only capture mouse input.
Minor visual updates around World 1: Brick Bunker.
Minor visual updates to moving platforms.
Minor lighting updates.
Minor in-game UI updates.
Removed Snogbert 2022 logo apparition.
Itching for more Snogbert? Look forward to rolling with us in next month's Steam Next Fest and into Early Access soon after! Until then, stay Snoggy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
