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Steam News5 August 20264d ago

v1.0.2 - Went the distance, now I'm not gonna stop

It's been a week since launch and I couldn't be happier with the response from everyone who's been enjoying the game!

In this update3

Full notes

Full SnekromancY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions11 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
changedEspecially useful has been the great feedback everyone is putting into the discussion boards and reviews. It's helped me track down not just bugs and balance issues, but also bring to light some overlooked UX issues like controllers not being able to scroll the text-based stats areas.
changedFinally a shout-out to QuestLion in the steam discussion groups, for auditing my Russian translations! I'm going to be making another pass on some of the other languages as well. I've got a few of QuestLion's suggestions already in place, but more will be coming as they work through the keys.
addedGameplay and BalanceAdded a new exit tutorial that appears when the level exit is unlocked and nearby.
changedGameplay and BalanceKeys now avoid spawning too close to doors.
changedGameplay and BalanceDoors now check for a clear path before opening, preventing doors from opening through walls.
addedGameplay and BalanceMimics can now be eaten.

SnekromancY changes

changedEspecially useful has been the great feedback everyone is putting into the discussion boards and reviews. It's helped me track down not just bugs and balance issues, but also bring to light some overlooked UX issues like controllers not being able to scroll the text-based stats areas.
changedFinally a shout-out to QuestLion in the steam discussion groups, for auditing my Russian translations! I'm going to be making another pass on some of the other languages as well. I've got a few of QuestLion's suggestions already in place, but more will be coming as they work through the keys.
addedAdded a new exit tutorial that appears when the level exit is unlocked and nearby.
changedKeys now avoid spawning too close to doors.
changedDoors now check for a clear path before opening, preventing doors from opening through walls.

It's been a week since launch and I couldn't be happier with the response from everyone who's been enjoying the game! We're at 93% positive reviews on steam, and it warms my heart to know that so many are enjoying my little game.

Especially useful has been the great feedback everyone is putting into the discussion boards and reviews. It's helped me track down not just bugs and balance issues, but also bring to light some overlooked UX issues like controllers not being able to scroll the text-based stats areas.

This update has taken a little longer than my usual cadence, because I wanted to be sure everything got a thorough test now that the game is launched, and I wanted to get in as much as possible to address all the feedback.

Finally a shout-out to QuestLion in the steam discussion groups, for auditing my Russian translations! I'm going to be making another pass on some of the other languages as well. I've got a few of QuestLion's suggestions already in place, but more will be coming as they work through the keys.

Full change list:

Gameplay and Balance

  • Added a new exit tutorial that appears when the level exit is unlocked and nearby.

  • Keys now avoid spawning too close to doors.

  • Doors now check for a clear path before opening, preventing doors from opening through walls.

  • Mimics can now be eaten.

  • Limited repeated enemy self-buffs to prevent runaway scaling with the Armored Warriors.

  • Fixed an issue with lifesteal and snack perk healing so they use actual damage dealt.

  • Reduced extreme screen shake from very large hits.

  • Adjusted an achievement requirement and improved ascension achievement credit for previously completed milestones.

Level Flow

  • After completing a level, players can now choose between managing their build or skipping directly to the next level.

  • Updated map back-button text to better reflect whether it returns to management or a store.

Controller and UI Polish

  • Improved controller and keyboard scrolling across the Compendium, store, end screen, leaderboard, and intro gift screens.

  • Disabled resolution selection while fullscreen is enabled.

  • Improved intro gift flow with clearer prompt text and slightly faster writing speed.

  • Polished end-screen score styling and several localized UI strings.

Source

Steam News / 5 August 2026

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