What changed
0 fixes7 additions5 changes0 removals
addedThere's a lot of little stuff in this patch, but the most important thing is that shops have sales now! Each time you enter a shop, there will be one item that's discounted. This should help you buy all the cool new stuff like snacks! There are also more shops spawned in each map, so enjoy!
addedThe other change worth noting is that I've reverted the camera change from the last update that tries to keep the tail on-screen, because it causes some dizzying movement sometimes. I improved the smoothness of it significantly from the last update, but it still feels a little odd, so I have it disabled by default. If you want to try it out, it's in the display settings now, as well as another new option that centers the camera on the center of the snake. These are both worth trying if you're not sensitive to dizzyness because they help keep the important things on screen.
changedThe final significant change is that I've increased the hitbox size for the larger boss enemies, and put a cap on the number of summons bosses can create at a time.
addedStores and MapsAdded discounted sale items to stores.
addedStores and MapsGeneral stores now offer a more consistent mixture of snacks, minions, and relics.
addedStores and MapsAdded more minion and upgrade shops to the map.
SnekromancY changes
addedThere's a lot of little stuff in this patch, but the most important thing is that shops have sales now! Each time you enter a shop, there will be one item that's discounted. This should help you buy all the cool new stuff like snacks! There are also more shops spawned in each map, so enjoy!
addedThe other change worth noting is that I've reverted the camera change from the last update that tries to keep the tail on-screen, because it causes some dizzying movement sometimes. I improved the smoothness of it significantly from the last update, but it still feels a little odd, so I have it disabled by default. If you want to try it out, it's in the display settings now, as well as another new option that centers the camera on the center of the snake. These are both worth trying if you're not sensitive to dizzyness because they help keep the important things on screen.
changedThe final significant change is that I've increased the hitbox size for the larger boss enemies, and put a cap on the number of summons bosses can create at a time.
addedAdded discounted sale items to stores.
addedGeneral stores now offer a more consistent mixture of snacks, minions, and relics.
There's a lot of little stuff in this patch, but the most important thing is that shops have sales now! Each time you enter a shop, there will be one item that's discounted. This should help you buy all the cool new stuff like snacks! There are also more shops spawned in each map, so enjoy!
The other change worth noting is that I've reverted the camera change from the last update that tries to keep the tail on-screen, because it causes some dizzying movement sometimes. I improved the smoothness of it significantly from the last update, but it still feels a little odd, so I have it disabled by default. If you want to try it out, it's in the display settings now, as well as another new option that centers the camera on the center of the snake. These are both worth trying if you're not sensitive to dizzyness because they help keep the important things on screen.
The final significant change is that I've increased the hitbox size for the larger boss enemies, and put a cap on the number of summons bosses can create at a time.
Stores and Maps
Added discounted sale items to stores.
General stores now offer a more consistent mixture of snacks, minions, and relics.
Added more minion and upgrade shops to the map.
Camera and Movement
Added three camera modes: always follow the head, keep the tail visible, or center between the head and tail.
Improved camera movement and smoothing for long snakes.
Combat and Balance
Improved projectile hit detection against large and flying enemies.
Added summon limits to prevent summoning enemies from overwhelming a room.
Improved off-screen combat involving tail minions.
Adjusted the Death Knight, Hell Hound, Armored Warrior, and Griffin waves.