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Steam News21 June 202614d ago

v0.10.4 - Snakes Eat Eggs

This is mostly a balance pass, and there are definitely no easter eggs, because snakes eat eggs so there couldn't possibly be any. Especially not on the main menu anywhere. Changes Since 0.10.

In this update5

Full notes

Full SnekromancY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition12 changes0 removals
  • Balance
  • Events
  • Store
  • UI and audio
  • Gameplay
changedThis is mostly a balance pass, and there are definitely no easter eggs, because snakes eat eggs so there couldn't possibly be any. Especially not on the main menu anywhere.
changedChanges Since 0.10.2Rebalanced treasure room loot so treasure rooms still feel rewarding without flooding the floor with utility items.
changedChanges Since 0.10.2Adjusted treasure room loot scaling to favor the intended gem-heavy reward pool.
changedChanges Since 0.10.2Reduced damage on several late-game divine enemies.
changedStore and Minion ManagementImproved the minion list in the store with clearer selection behavior.
addedStore and Minion ManagementAdded a snake segment display next to the minion list so supported and unsupported minions are easier to understand.

SnekromancY changes

changedThis is mostly a balance pass, and there are definitely no easter eggs, because snakes eat eggs so there couldn't possibly be any. Especially not on the main menu anywhere.
changedRebalanced treasure room loot so treasure rooms still feel rewarding without flooding the floor with utility items.
changedAdjusted treasure room loot scaling to favor the intended gem-heavy reward pool.
changedReduced damage on several late-game divine enemies.
changedImproved the minion list in the store with clearer selection behavior.

This is mostly a balance pass, and there are definitely no easter eggs, because snakes eat eggs so there couldn't possibly be any. Especially not on the main menu anywhere.

Changes Since 0.10.2

  • Rebalanced treasure room loot so treasure rooms still feel rewarding without flooding the floor with utility items.

  • Adjusted treasure room loot scaling to favor the intended gem-heavy reward pool.

  • Reduced damage on several late-game divine enemies.

Store and Minion Management

  • Improved the minion list in the store with clearer selection behavior.

  • Added a snake segment display next to the minion list so supported and unsupported minions are easier to understand.

  • Unsupported minions are now visually dimmed based on current snake length.

  • Combining minions now preserves list order more cleanly by replacing the selected minion with its evolved version.

UI and Readability

  • Improved upgrade card title readability with stronger outline and shadow treatment.

  • Improved scrollbar and slider styling.

Gameplay Fixes

  • Fixed an enemy attack-range latch issue that could cause melee or draining enemies to stay stuck in attack behavior after snake segments disappeared.

Balance

  • Divine God health and damage reduced.

  • Divine Warden damage reduced.

  • Seraph damage reduced.

Source

Steam News / 21 June 2026

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