In this update5
Full notes
Full SnekromancY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Store
- UI and audio
- Gameplay
SnekromancY changes
This is mostly a balance pass, and there are definitely no easter eggs, because snakes eat eggs so there couldn't possibly be any. Especially not on the main menu anywhere.
Changes Since 0.10.2
Rebalanced treasure room loot so treasure rooms still feel rewarding without flooding the floor with utility items.
Adjusted treasure room loot scaling to favor the intended gem-heavy reward pool.
Reduced damage on several late-game divine enemies.
Store and Minion Management
Improved the minion list in the store with clearer selection behavior.
Added a snake segment display next to the minion list so supported and unsupported minions are easier to understand.
Unsupported minions are now visually dimmed based on current snake length.
Combining minions now preserves list order more cleanly by replacing the selected minion with its evolved version.
UI and Readability
Improved upgrade card title readability with stronger outline and shadow treatment.
Improved scrollbar and slider styling.
Gameplay Fixes
Fixed an enemy attack-range latch issue that could cause melee or draining enemies to stay stuck in attack behavior after snake segments disappeared.
Balance
Divine God health and damage reduced.
Divine Warden damage reduced.
Seraph damage reduced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
