What changed
1 fix0 additions0 changes0 removals
fixedJust a small patch today, to fix a couple bugs. The big one was that the save system would sometimes not save keys on the map, so continuing from a save could result in an un-winnable level. Big thanks to zyr from the Final Screw discord for reporting this bug! I also fixed some performance issues with the death knight's rotating shots that could cause a major frame drop when you pick up the multi-shot upgrades and they end up with dozens of projectiles rotating on screen.
SnekromancY changes
fixedJust a small patch today, to fix a couple bugs. The big one was that the save system would sometimes not save keys on the map, so continuing from a save could result in an un-winnable level. Big thanks to zyr from the Final Screw discord for reporting this bug! I also fixed some performance issues with the death knight's rotating shots that could cause a major frame drop when you pick up the multi-shot upgrades and they end up with dozens of projectiles rotating on screen.
Just a small patch today, to fix a couple bugs. The big one was that the save system would sometimes not save keys on the map, so continuing from a save could result in an un-winnable level. Big thanks to zyr from the Final Screw discord for reporting this bug! I also fixed some performance issues with the death knight's rotating shots that could cause a major frame drop when you pick up the multi-shot upgrades and they end up with dozens of projectiles rotating on screen.