Full notes
Full Snacktorio update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Chefs!
What changed
- Gameplay
- Store
- Maps
- Workshop
- Fixes
Thanks so much for all of you who've been checking out the new demo, it's so nice to hear how much you've been enjoying it so far! Be sure to give it a wishlist if you're hungry for more >:D
Also thanks to everyone submitting their feedback and reporting bugs, this patch should cover the more common issues I've seen.
~ Ell
Changes
Reinforced your green skin so you can withstand void for a few seconds before disintegrating
If you have no imps and no cages left on the map you can now press "I" to spawn some more in
If you load the game and are missing 1 of the 5 tools in your inventory/hotbar another will spawn
Loading a game where you are currently dead now automatically respawns you
You can now use arrow keys instead of WSAD for movement if you'd like to
Changed furnace icons to match the power symbol
The last place you died is now marked in the map
Added duplicate of the order icon timer above the beast itself
Fluid pipes will now show fluid of the wetwork when no fluid input machines present (i.e. just pump + tubes)
Bug Fixes
Fixed boundary boxes on items being weird leading to strange behaviour
Fixed items on utility blocks not falling when the block is removed
Fixed seeds planted by harvesters being offset incorrectly
Fixed softlock position by spice miner in the tutorial
Fixed new world's resin tree harvester putting the tree in the ground
Fixed opening the nominomicon through the mini order items closing weirdly
Fixed G'hordaan crashing when talked to if you rejected the 2nd order initially
Fixed mining blocks that plants are on not destroying the plant
Fixed target position of imps when climbing ladders to be a bit more accurate
Fixed imps having a weird tooltip
Source
Changelog.gg summarizes and formats this update. How we read updates.
