I designed a bunch of new layouts for each building phase (except Lava Chambers) to address the environment monotony.
Full notes
Full SMYS : Show Me Your Stairs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions0 changes0 removals
Gameplay
UI and audio
Fixes
addedI designed a bunch of new layouts for each building phase (except Lava Chambers) to address the environment monotony. I picked the 3 bests ones and added them to the game so now the game will load a random layout each time you play a building phase.
addedAlso to make those more lively I added grass and weeds interaction so when you walk or jump the environment reacts to it.
addedFeatures - New building phase environment layouts - Grass interaction in Meadawn and Weeds interaction in Frozen Canyon
addedImprovements - Improved player ground detection, no more stuttering when not moving - Canons shooting SFX volume decreased - New yumyum collection SFX
fixedFixes - Fixed bomb not lighting up after successfully finishing the QTE
SMYS : Show Me Your Stairs changes
addedI designed a bunch of new layouts for each building phase (except Lava Chambers) to address the environment monotony. I picked the 3 bests ones and added them to the game so now the game will load a random layout each time you play a building phase.
addedAlso to make those more lively I added grass and weeds interaction so when you walk or jump the environment reacts to it.
addedFeatures - New building phase environment layouts - Grass interaction in Meadawn and Weeds interaction in Frozen Canyon
addedImprovements - Improved player ground detection, no more stuttering when not moving - Canons shooting SFX volume decreased - New yumyum collection SFX
fixedFixes - Fixed bomb not lighting up after successfully finishing the QTE
I designed a bunch of new layouts for each building phase (except Lava Chambers) to address the environment monotony. I picked the 3 bests ones and added them to the game so now the game will load a random layout each time you play a building phase.
Also to make those more lively I added grass and weeds interaction so when you walk or jump the environment reacts to it.
Changelog
Features - New building phase environment layouts - Grass interaction in Meadawn and Weeds interaction in Frozen Canyon
Improvements - Improved player ground detection, no more stuttering when not moving - Canons shooting SFX volume decreased - New yumyum collection SFX
Fixes - Fixed bomb not lighting up after successfully finishing the QTE